Search Results for "forum topic whats cocos2d and why is it one of the best iphone game engines" (2 / 106)

How to Make Games With the iPhone Game Kit 5.0 http://wizardfu.com/blog/how-to-make-games-igk-5/

Dear customers, we're proud to announce the new iPhone Game Kit 5.0! A whole heck of a lot has improved and we're so excited to share it with you. We took the feedback you provided in the survey to heart. Some of you wanted to learn about physics. Some of you multiplayer. Some wanted to see the ...

Making Cross-Platform iPhone & Android Games – Don’t Get Left Behind! (Part 3) http://wizardfu.com/blog/making-crossplatform-iphone-android-games-dont-left-part-3/

Have you ever wanted to write one C++ game code base with a free game engine and deploy it to multiple platforms including iOS, Android, Windows and Mac? We just wrapped up the new Cocos2d-X starter kit that shows you how. The great news is that you can develop on whatever platform you ...

Learn to Make iPhone Games with the iPhone Game Kit 4.0 http://wizardfu.com/blog/learn-to-make-iphone-games-with-the-iphone-game-kit-4-0/

Are you ready to learn to how to make iPhone games? The iPhone Game Kit 4.0 — a Cocos2D tutorial on steroids — is now available for download. If you're an existing customer, then by now you will have received your email with updated links to download all the updated code and art. ...

Cocos2d-X Meta-Project Setup http://wizardfu.com/book/cocos2d-x/project-setup/

...ed CCEGLView to allow for the Win32 fullscreen support. I put details in a Cocos2dx forum thread. I can't put a URL in here, but if you search "Win32 Fullscreen" or for User 8603 ("Georgia Nelson") you'll see my respons...

Issue with piggy.plist http://wizardfu.com/?p=2465

Hi guys, Just been reading through the book and have been trying my best for a few hours now to get the piggy to show up in the game however, when I add [Code]profile = [[KITProfile profileWithName:(team == kTeamOne ? @"Piggy" : @"MonsterBlue")] retain]; [profile copyAnimations:@"wiggle" toK...

Cocos2d 2.0, iOS 6 & iPhone 5 Updates http://wizardfu.com/blog/cocos2d-200-ios-6-iphone-5-updates/

Hey all. I'm proud to announce that the iOS Game Creation for Beginners and the Action RPG Engine kits have now been updated for iOS 6 and are using Cocos2d iPhone 2.0.0 ! Cocos2d 2.0 Cocos2d 2.0 is packed with a whole bunch of new features, fixes and other goodies. Of particular note ...

Making Cross-Platform iPhone & Android Games – Don’t Get Left Behind! http://wizardfu.com/blog/making-cross-platform-iphone-android-games/

Wouldn't it be cool if you could write a Cocos2D game with one codebase and deploy it to multiple devices, say iPhone and Android? Well, thanks to Cocos2D-X, this is now possible. You can write cross-platform, portable games with the same API as Cocos2d iPhone. For quite some time I've held of...

The iPhone Game Kit Community Project – A Newcomer’s Perspective http://wizardfu.com/blog/the-iphone-game-kit-community-project-a-newcomers-perspective/

It’s been a while since I joined the iPhone Game Kit Community Project and I must admit my only regret is I started so late. Being an avid iPhone user and an aspiring iPhone game developer with little programming background, I was looking to engage in a model which would help me develop games wit...

Trying to implement some sample UIScrollView code and I'm getting errors. http://wizardfu.com/?p=281

I'm new to cocos2d and xcode, and was trying to use this code http://www.xcombinator.com/2010/09/08/a-paging-uiscrollview-in-cocos2d-with-previews/ I'm having trouble understanding these errors I am getting: (Any help would be much appreciated!) [Session started at 2010-12-25 21:37:30 +0000.]...

iPhone Game Kit 3.0 Released http://wizardfu.com/blog/iphone-game-kit-3-0-release/

The biggest enhancement to the iPhone Game Kit is that it now includes two games: Quexlor , a retro RPG, and Monster Checkers , a funny version of the puzzle game checkers. This means you now get the complete source code to two entire games. The source to Quexlor is quite involved (as it always...

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