@ Vesta: very cool idea to put a property on the warp to call a screen showing character achievements. I really like that you could have it go to an intro/story screen once you get to a special level. I wonder, is it possible to use that inbetween screen as a "preloader" while you're loading the ...
Search Results for "forum topic my first game level wont load" (17 / 103)
...@gholmes – you should really start a new topic, if you do I’ll try and reply. :-) Cg...
Hi, accidentally found about your game kit in official cocos2D-iPhone forum (thread was later deleted for some reason??) Anyway, as per title, is this kit more orientated for total beginners? I'm programming commercial software for many years (not games), but on Windows. Last year learned Obj...
Hi there, I am new here, having just invested in the RPG game kit. I have spent a day or so reading through the sources anD browsing the forum to get a good overview of what it is all about. I am new to Objective-C and Cocos2d as a framework, but my job entails a lot of scripting in shell and ...
...In Quexlor.m it loads the first scene at the end of the startApp method. Instead of calling [RPGGameScene playGame]; you could load the main menu scene like it does at the end of CharacterMenu.m’s...
...I need help to understand characters and profiles mechanisms. I can create a player2 profile.plist but how to load it in place of player profile.plist ?...
Hi guys, I played the game with a couple of friends. Here their feedback: -At the beginning they were a bit lost. They told me that it would be nice to have an intro to set a goal (to answer what am I doing? and why?) -It would be nice to have a way to look at the whole level in one screen just ...
Nat updated the code so that is checks for CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL, if it's set it just returns, if not then the method stretches the tiles "y" so pretty much you've been seeing stretching since day one ;-) Edit: Sorry I'm not trying to be a jerk (although it seems to come natural to ...
@Nat, are you going to build this from scratch, or adapt Quexlor? I'm finding it simpler to strip out pathfinding, but still use the seekPos. seekPos allows the character to run to the touched position and then slide to a stop (using friction). Many things don't need modification, like the maybe...
It's time for a new game kit! This one's going to have realtime multiplayer. Depending on your input , the game may feature: Arenas where you can engage in realtime multiplayer combat An endless, emergent world RPG elements Side-scrolling physics action Custom pixel art Ki...