// // HelloWorldLayer.h // #import "cocos2d.h" @interface HelloWorldHud : CCLayer { CCLabelTTF *label; CCSprite *healthFrame; CCSprite *healthBar; CCLabelTTF *healthAmount; CCSprite* joypad,*joybtn; CGPoint touchPos; float joybtnDistSquared,joybtnAngle; ...
Search Results for "forum topic my first game level wont load" (16 / 103)
...NSCoding (& NSEncoder) requires that items are “objects” eg NSNumber, NSDictionary, etc. What you could do is load your integer array into an NSArray in your save method and reload your integer array in your load...
I've been playing with the tiled map editor and the RPG engine for about a week now, and ran into a problem today. Until now, I've been using the tile sets that came with the engine, and everything works great. Today I downloaded a new tileset from a website and am running into a problem. What ha...
What simulator or device are you running? Are you running in retina mode? We need to know these things to know what spritesheets it will load. You shouldn't need the line to load objects.plist in Quexlor.m. KITProfile will do that for you if the Apple profile.plist references objects.plist correc...
Hi Nat and everybody, I bought your kit and been working on it for about a week and hanging on pretty much every word. I owned an iPad for about a year and I am fascinated by iOS sdk and what can be achieved. I want to create a multiplayer texas hold'em poker game close to reality as possible on i...
...Wow. Interesting game topic! Keep us posted on your progress and have fun. :)...
Hi Nat, Just completed my first app (utility app) and waiting for it to be approved by Apple. For my next app, I want to learn how to build a game for iOS. Came across your blog "5 Cocos2D iPhone Game Source Code Kits to Revolutionize Your Game Development" by searching google for a good revi...
If you start from scratch its worth for tilemap based games. From the 2nd release of this kit, I branched a whole own game with more features than expected once you get into the code of your "own" game. I mean dont look at the pricetag here, if you want to make quick game you can spend more on t...
I changed the code as follows: // start a game at level 1 [GameScene newGame:@"leveltest.tmx"]; I added the art file to the appropriate directory under ART, however to start things off I was receiving a problem of "Base SDK Missing" when following this excerpt of the instructions: Next, ...
To solve your challenge, I copied your level, found the groundvari tileset.png , installed them both, and ran the level in the simulator. Now I see what you mean. You can't walk near the pillars. Here's why. The trees tileset has been added as 64x64 tiles, effectively creating a necessity of four...

