Search Results for "forum topic my game just launched" (3 / 80)

The iPhone Game Kit Community Project – A Newcomer’s Perspective http://wizardfu.com/blog/the-iphone-game-kit-community-project-a-newcomers-perspective/

It’s been a while since I joined the iPhone Game Kit Community Project and I must admit my only regret is I started so late. Being an avid iPhone user and an aspiring iPhone game developer with little programming background, I was looking to engage in a model which would help me develop games wit...

Tiny Guy! Built with the iPhone Game Kit http://wizardfu.com/?p=2693

...Tiny Guy! has launched on the App Store from CIT Games. Built with Nat’s great iPhone Game Kit 5. Check it out here : itunes.apple.com/us/app/tiny-guy/id548699803?ls=1&mt=8 Take a look if you are curious about...

Reply To: Game runs fine in Simulator, crashes on device http://wizardfu.com/?p=2526

...Hi JJ, you might need to read this – symptom is familiar now! //wizardfu.com/forum/topic/a-critical-bug-in-rpg-engine-5-1-0/ rachel...

Reply To: Adding a Score system to Game http://wizardfu.com/?p=2645

...http://www.cocos2d-iphone.org/forum/topic/16331 this is better–any simple way to implement this ??...

Cocos2D Community Game, Developer’s Diary, Part Two http://wizardfu.com/blog/cocos2d-community-game-developers-diary-part-2/

Well, first off, a whopping thank you to all the active participants involved in our community Cocos2D game. We've blazed through this week, ended up with amazing progress, and are right on track to release our free RPG game in March. Development Releases We started compiling eve...

http://wizardfu.com/?p=1845

...you can search the cocos2d website for various examples, there are plenty of code examples and complete (game)projects available. I found this one usefull for an effect used in my game: (sprite bouncing) http://www.cocos2d-iphone.org

Reply To: Paralaxer Android Compilation Issue http://wizardfu.com/?p=2890

Hi Nat, I may have jumped the gun when I said I got the Android version of Paralaxer to run. Although it did compile fine after removed the comment line from the make file, I cannot seem to get the game to run correctly on any device I try. When I launch the game, the music begins to play, yet...

http://wizardfu.com/?p=675

Someone else was also having trouble converting node to world space. I don't know if it's the same issue I'm having. Maybe since Cocos2D is still just version .99.4, this really is just a bug. http://www.cocos2d-iphone.org/forum/topic/2634 Just to be clear, when people say world space, do the...

http://wizardfu.com/?p=786

...Looks like you can use UIWebView within a Cocos2D layer: http://blog.acceleroto.com/2009/08/04/occurro-game-design-101-with-cocos2d-iphone/ Here’s someone who worked through getting their UIWebView to work in Cocos2D: http://www.cocos2d-iphone.org...

Making Cross-Platform iPhone & Android Games – Don’t Get Left Behind! (Part 3) http://wizardfu.com/blog/making-crossplatform-iphone-android-games-dont-left-part-3/

Have you ever wanted to write one C++ game code base with a free game engine and deploy it to multiple platforms including iOS, Android, Windows and Mac? We just wrapped up the new Cocos2d-X starter kit that shows you how. The great news is that you can develop on whatever platform you ...

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