In another post I realized the touchPos in Hud returns the touch position in the level, not just the screen This is very useful for many different things. As an example, if you modify the end of the Hud method -(BOOL) ccTouchBegan:(UITouch*)touch withEvent:(UIEvent*)event you can have grap...
Search Results for "forum topic my first game level wont load" (7 / 103)
Hi Everybody, we are a small game production company from London, we are looking for a 2D artist who would help us with a simple but fun side shooter. Currently all the crew is working for free but we will be able to pay you for updates when the game starts making profit. If interested please send y...
b3b0p, the "Game Kit" Stahlman is referring to is the very same book & code you are studying. :) We sometimes refer to it as just the "Kit." I recommend playing around with your ideas for a week before you settle on one particular method. You are new to all this and programming iPhone games can...
Someone else was also having trouble converting node to world space. I don't know if it's the same issue I'm having. Maybe since Cocos2D is still just version .99.4, this really is just a bug. http://www.cocos2d-iphone.org/forum/topic/2634 Just to be clear, when people say world space, do the...
...Looks like you can use UIWebView within a Cocos2D layer: http://blog.acceleroto.com/2009/08/04/occurro-game-design-101-with-cocos2d-iphone/ Here’s someone who worked through getting their UIWebView to work in Cocos2D: http://www.cocos2d-iphone.org...
Have you ever wanted to write one C++ game code base with a free game engine and deploy it to multiple platforms including iOS, Android, Windows and Mac? We just wrapped up the new Cocos2d-X starter kit that shows you how. The great news is that you can develop on whatever platform you ...
...Has anyone worked in a machine gun style code yet? I am going to try and use some ideas from the below link: http://www.cocos2d-iphone.org/forum/topic/14455...
...Has anyone done this yet? I am going to try and use the below code for ideas. http://www.cocos2d-iphone.org/forum/topic/14455...
Check this thread: http://www.cocos2d-iphone.org/forum/topic/6144 Detail: (copied from above thread) Thanks CJ! Changing CCDirector pixelFormat to RGBA8888 eliminated the dithering. Weird, my version of 8.2 release has Director.pixelFormat defaulted to RGBA8888, which is why I never even ...
...Check out this post about pathfinding: http://www.wizardfu.com/forum/topic/a-pathing-for-better-enemy-ai It has been shown to work: http://dl.dropbox.com/u/7923657/temp/Pathing_Test4.mov but the code is apparently being refined because it’s slow.....

