I just figured out how to improve the knock-back effect when Q is hit by the grey troll. Instead of instantly appearing at a certain distance away, these two lines of code will make Quexlor "tween" or slide to the position. In the Player.m class, in the method moveBackWhenHit, replace this line...
Search Results for "forum topic my first game level wont load" (26 / 103)
With the latest level updates I was able to play the whole game and get to the end and defeat the dragon. If you give yourself strength with each experience flame you gain, it's really easy to win. That means the later levels have to be harder, meaning either more enemies, or enemies with more st...
Here's the console message I got after building & running Quexlor [Session started at 2011-10-22 23:30:08 -0700.] 2011-10-22 23:30:21.331 QuexlorLoF[411:207] Game is running in normal resolution mode 2011-10-22 23:30:21.345 QuexlorLoF[411:207] Loaded game state level='level2.tmx', previous...
Ok, so just to clarify, you got your test level to run in the 4.2 simulator by changing your Tiled compression settings to gzip, right? And the only problem you are having now is that your test level still does not play in the 4.3 simulator (with an old version of the iPhone Game Kit, 3.1)? If ...
I was making a 2d game and decided to scale the level down by using self.scale = 0.5f in the init of the level just after if (self ! = nil). It works on screen but the camera doesn't stay with player. It moves when player moves but it moves faster than player. Do I need to do something else for ...
I get this error when trying to load the pig in the game. It might have something to do with the new version of zwoptex?! Anyone know how to fix this? Thanks 2010-07-30 14:35:27.468 QuexlorLite[31644:207] *** Assertion failure in -[Pig loadSprite:], /Users/erik/Desktop/iPhone Apps/iPhoneGam...
I modified the CharacterProfile class to assign text messages to different characters via the plist. In my game I want to be able to have characters say something (like a clue or a taunt), and when the hero has enough powers, to detect a second message by "mind reading". So the spoken message from ...
This is a good point. Because we are somewhat limited in the animations we have available from Reiner's characters, I recommend the strategy of "just winging it"! :) Try and make one of the existing animations work as a ranged attack animation. Sometimes a character has a talk animation that kind o...
Using and older release of the game due to having original levels and characters, and I don't really want to risk breaking it. I am still having issues getting sound to load for the levels. Where is gameScene.h / gamelayer ? I have this in GameState.h @interface GameState : GameStateBase { ...
...2011-07-06 23:09:59.419 Quexlor[8596:207] Couldn’t load game state, so initialized with defaults what is wrong with my tmx file :(((((...