Search Results for "forum topic my first game level wont load" (25 / 103)

http://wizardfu.com/?p=1865

Hi, Figured it out. Added a method (setPosit) in the LevelObject which takes a CGPoint to get the monster's position. Added this code to create a Spider: // create a class name from capitalized type property Class c = NSClassFromString(@"Spider"); // create the object Level ...

http://wizardfu.com/?p=1977

Hey, sorry, havin trouble following all that right now... Let me describe how the switches work in Quexlor LoF: 1. Each Switch object has a counter variable which is initialized from the TMX level in the setProperties method: counter = [[props objectForKey:@"counter"] copy]; 2. Th...

http://wizardfu.com/?p=1980

...GUYS, I’m trying to change the level to my level like in the book example, but I keep getting this message 2011-07-04 01:41:57.740 Quexlor[5523:207] cocos2d: Couldn’t add image:HornetFInal/All_Sprites/Level/...

Reply To: Some question from a beginner http://wizardfu.com/?p=2320

Hi Nat, I tried this code: CCAnimation* anim = [profile animationForKey:kAnimationKeyDefault]; [sprite setDisplayFrame:[anim.frames objectAtIndex:([anim.frames count] - 1)]]; [sprite runAction:[CCAnimate actionWithAnimation:[profile animationForKey:kAnimationKeyDefault] restoreOriginalFrame:...

Reply To: Bigger silhouette during gameplay http://wizardfu.com/?p=2457

Ok, more progress tonight. I learnt a new objective-c function which makes my life easier, especially with matching strings, so I can now bring the effect in depending on the type of level I am in vis: NSString* currentLevel = [self attributeForKey:kAttributeCurrentLevel]; // KITLog(@...

Dealloc issues with Warp App freezes http://wizardfu.com/?p=2683

...When I warp into another level, the app freezes on that level all I see on the console is dealloc for everything…what could be causing this? 2012-08-19 15:23:33.713 QuexlorLite[8454:207] GameLayer dealloc 2012-08...

Tileset / Tiles Question About Creating and Use Case Scenarios http://wizardfu.com/?p=242

Maybe this is addressed in the book later, but I'm only about 1/3rd of the way through. By the way, I LOVE IT! 1. Is there anything in particular my artist has to know when creating graphics they should take into account for tilesets? Right now all they hand me are individual sprites (images) for...

New Tiled Map Editor 0.5.1 Works Like a Charm! http://wizardfu.com/blog/new-tiled-map-editor-0-5-1-works-like-a-charm/

Thorbjørn, creator of the Tiled Map Editor , has released Tiled version 0.5.1. The new release fixes a bug which caused level objects to change positions when a map with oddly-sized tiles was saved. We downloaded the new Tiled editor and tested it out with the iPhone Game Kit. Everything work...

15 Hour Challenge! + multi-player? http://wizardfu.com/?p=177

Just bought your kit and wanted to see what I can do in 15 hours, I'm thinking of doing a simple shoot-em up game so I guess I'm going to start with the following items:- 1) Main menu 2) Level selector 3) Weapons upgrade 4) Win and Lose screens 5) A scrolling level with some enemies to shoot ...

http://wizardfu.com/?p=716

I FINALLY FIGURED THIS OUT. I did an NSLog on all the boundingBox of the game objects because I wanted to know if they are containers, or if they are just abstract concepts how Character is not a "child" of Player, it's an abstract set of properties inherited to create a unique object either Enem...

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