Thanks. I also just got this response from the forum at www.cocos2d-iphone.org -Reply from Dragyn- "To further clarify, cocs2D began life as a python framework, which is what you see available at cocos2d.org. cocos2d for iPhone splintered from that project, and because the iOS development en...
Search Results for "forum topic my first game level wont load" (24 / 103)
Down to 26 errors! :) I played with the settings a bit more... Anyway now it seems I am getting this "Precompile Prefix.pch" Syntax error before '^' token 'type name' declared as function returning a function Syntax error before "UIPrintInteractionCompletionHandler' Method definition not in...
Right on Greg! Good idea. I've downloaded your all-levels.zip and added it to the main project. That's a great way to keep us more organized and interconnect our levels better. I just set the forum so that you should be able to edit your own post within 24 hours. Can you verify that it works and ...
...arc4random is better than random, but if you want a bunch more detail, there’s a long thread on the cocos2d forum. PS good catch...
...I think we covered that in a different forum post. Here’s the answer. Let us know if you need further help....
I received a suggestion from the Cocos2d forum to poke around the 'sprite test' that comes with Cocos2d. The tests are actually quite extensive with respect to the material they cover... and I overlooked them based on their rather simplified names. 'Sprite test' nicely demonstrates how to add child...
...It looks like you have to manually remove them. Check out this Cocos2d forum post....
Ok, but I mind to use isometric and will try again a little before to give up :) Can you give me a way where to begin (file or method ?) because I can't find the codes explanations for some of them ? Other question : to save you time, I can make some request on forum like Stackoverflow , but I...
Hey everybody. Here's a better way for us to collaborate on the community project. We've started an optional, development-only zip download which includes all the latest, unstable Quexlor: LoF files. This way we can test out each other's code, levels, spritesheets, etc. on a more frequent basis. I ...
Sounds great! All the things I didn't like have been addressed. I'll play through it soon to test everything once again. I noticed that on the levels with the whirlwind, you sometimes get taken to a place that you never anticipated in the level design. For example, on the level with the dragon, i...

