Search Results for "forum topic my first game level wont load" (15 / 103)

Polishing the game – adjustments needed http://wizardfu.com/?p=356

On marshlands05, the bracer never appears because you get the stompring before that, on marshlands01. The way the game is now, the stompring has all the powers of the bracer, so it is as if you already got the bracer. These weapons should probably be switched or else there is no reward for going al...

http://wizardfu.com/?p=659

9 hours later... I have now gone through all 127 pages including the "About The Author", I can say that I don't feel confident in starting a new project myself and writing a game from scratch in Xcode. This book feels more like teaching a person how to modify the author's source code and along t...

Loading message http://wizardfu.com/?p=276

Two things about the loading message: CCLabelTTF vs CCLabelBMFont I don't understand bitmap font creation very well, so at least for now I changed loadingTxt in MainMenu to a CCLabelTTF. I set the message and add it to the screen. But now the game locks up because [loadingTxt release]; is in t...

http://wizardfu.com/?p=604

Hi Gary, Of the top of the head, you could design your whole level in the Tiled editor. You could make narrow or wide sections, depending on the graphics you choose to use. Then you could program the game so that your main character/car just drives up/across the screen. It might be easier to do...

warp object? http://wizardfu.com/?p=2268

Hi! I am reading the book and it's great stuff. I'm trying to make a top down rpg game like zelda. i'm stuck on the warp to different level. i made the object in the tmx file but i can't find/figure out the code to read in all the objects find the warp objects and then read the property for the obje...

My easter egg in the Quexlor game… :) http://wizardfu.com/?p=592

Hey, I just wanted to tell you all that I had placed an easter egg in the designing of my level in the Quexlor game... In the upper right of my level there are a group of trees, some are destroyable and some are not... if you destroy all the destroyable ones you are left with the letters, L E O. Th...

Tiled map size limit http://wizardfu.com/?p=180

I made my Tiled map about 4 times as big as the iPad screen and I noticed it takes a while to load. Like 5 seconds, which is too long. The .tmx file is somewhat compressed but I wondered if there is a better compression scheme or some tips for making a map load faster. Also, could it just be be...

http://wizardfu.com/?p=724

Another thing you can do to speed up the loading of the tile map is preload any textures your will use in to the texture cache in cocos. You can load them at the start up of your app, then when you display your map things should work a lot faster. One of the big slow downs is cocos is having to l...

http://wizardfu.com/?p=959

also .. how about KIT instead of IGK ? // obtain the sound singelton IGKSound* sound = [IGKSound sharedSound]; // load sounds [sound loadSound:@"MonsterCheckers.caf"]; OR // obtain the sound singelton KITSound* sound = [KITSound sharedSound]; // load sounds [sou...

http://wizardfu.com/?p=1065

Nat - no worries, if I can help in any way just let me know. I'm back from holiday and will be banging out code first thing tomorrow. @pbacchi - in my current (0.99.5) project I use two spritesheets, one is 1024x1024 for non HD and the other has HD images and is 2048x2048. I determine which one s...

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