Hi all, I'm games design graduate experienced with Unity3d, but a complete newcomer to Objective-C and Cocos2D for iPhone. I'm currently developing my first iPhone game with a friend and have purchased a couple of books on Objective-C/iPhone development in general to help me get over the language...
Search Results for "forum topic my first game level wont load" (10 / 103)
Check out how the character menu works. It basically pushes the character menu scene onto the scene stack. When you are finished and click to close the menu, it pops the scene off the stack, returning you to the main game scene. You could write a little dialog scene for your introduction and NPC ...
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...I didn’t notice the ladders topic on the book you are writing. I will slow down and wait until you post your chapters before I ask questions. Thanks....
@Josh: great question. The +(id)scene method (found in Cocos2D's HelloWorldScene.m ) is a great shortcut. It eliminates the need for us to have a completely separate class for the scene and the layer. The advantage is greater simplicity, management, and readability. The disadvantage is that you ...
Hi, I signed up for doing the grey troll AI for level 1. After thinking about it a few days, I am now going to start working on it. Before I start working on it, I want to know if the troll sprite sheet is ready (Philip Bacchi) or should I make one for testing? I don't mind making it if its not ...
Here's the updated code that automatically adjusts based on the screen size (detecting the Hud boundingBox.size) and the Level size. inside of this method: -(CGPoint) getCurrentMove:(ccTime)delta snap:(BOOL)snap //move joypad to player CGPoint pp = [[self getPlayer]position]; CCNode* level...
...Thank you, that makes sense. I guess I would call my level introduction from the init of RPGLevel or make an OnEnter for RPGLevel? Can you explain what the Categories.m is all about?...
I apologize if this is discussed somewhere, didn't find the initial design decision on the forum (though I'll go see if I have any original docs from the game kit). I'm picking all this back up after an initial stab last year. Is there any reason for moving the CCCamera as the player is moving a...
Hey everybody. This is the final beta release of Quexlor. On monday I'm releasing it to the App Store! :) I saw what you guys mentioned in the last thread. On monday I will do what I can to cut down on memory usage, fix artifacts, and make the save game slots more intuitive. Until then, pleas...