Search Results for "forum topic my first game level wont load" (9 / 103)

http://wizardfu.com/?p=1450

The art that I create, buttons, menus, backgrounds, etc are all created at least at 2x size. I use the "Save for Web" function in PS and save as 24-bit PNG's. I repeat the same function to save a 50% reduced image (for the 1x image). <- sounds like it's a process similar to yours For my curren...

joystick http://wizardfu.com/?p=522

Hi everyone! i've followed a post about inputing a joystick and inputed the code from post to my projects.I've got about 13 issues and i don't know why, there is another type of moving in helloworldlayer and my collision detection wont work with joystick but i am trying to make the movements wit...

http://wizardfu.com/?p=631

Hi, I finally got it to work properly. I think there might have been some problem with the zwoptex, but now they made some changes: July 31st 2010: Zwoptex 1.0.5b1 for desktop supports exporting coordinates as 'XML Legacy' which is identical to this flash version. For more information see th...

Reply To: Paralaxer problem http://wizardfu.com/?p=2805

...Try downloading the SDK from here: http://developer.android.com/sdk/index.html If that doesn’t work then maybe this SO post helps: http://stackoverflow.com/questions/5736641/ant-unable-to-find-javac-java-home-wont-set-on-ubuntu...

Game Kit, saving user preferences and game state. http://wizardfu.com/?p=170

Hello. A quick set of questions before I purchase if that's ok? I am not a total beginner, I have a basic game. I have physics running, animations, menu systems etc. What I need to learn is game structure, saving user preferences and save game data, such as which level somebody is at and a hig...

iPhone Game Kit 3.3.16 Dev Release. Tons of fixes. http://wizardfu.com/?p=386

Hey everybody. :) I'm super proud of you all for everything you have done! Your levels are fun and our game is really coming together. With this update, we are a lot closer to a final game. Though, there is still much to do. In general, I want you guys to do a bit of level updating. In general, h...

AI: What Cocos2D Cannot Do http://wizardfu.com/blog/ai-what-cocos2d-cannot-do/

The secrets of making 2D RPG enemy AI divulged? Yep. Right here. In this post we will talk about how the Troll Boss AI was developed for our free iPhone game. The game is an RPG co-developed with our community and will be released on the App Store in March, 2011. Creating Artificial Intelli...

How applicable is the knowledge gained from the Game Kit to other game genres? http://wizardfu.com/?p=163

Hi all, I'm games design graduate experienced with Unity3d, but a complete newcomer to Objective-C and Cocos2D for iPhone. I'm currently developing my first iPhone game with a friend and have purchased a couple of books on Objective-C/iPhone development in general to help me get over the language...

http://wizardfu.com/?p=723

I just made a game with an isomap and didn't need to override draw at all, so for me it works fine without GL_ALPHA_TEST and glAlphaFunc(GL_GREATER, 0). I double-checked what happens in Quexlor and yeah, black rectangle. Yet the player sprite doesn't seem to have anomalies, at least none that I s...

http://wizardfu.com/?p=919

Eagerly awaiting Dec 15th. I am currently working on my Story of a Frame idea and I have already found some interesting results. The Story of a Frame idea is my attempt to completely understand what happens in a "typical" frame from highest level game objects thru cocos2d down to OpenGL ES. ...

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