Search Results for "forum topic hey nat i think there is some fire problems" (2 / 47)

How to Make Games With the iPhone Game Kit 5.0 http://wizardfu.com/blog/how-to-make-games-igk-5/

Dear customers, we're proud to announce the new iPhone Game Kit 5.0! A whole heck of a lot has improved and we're so excited to share it with you. We took the feedback you provided in the survey to heart. Some of you wanted to learn about physics. Some of you multiplayer. Some wanted to see the ...

Cocos2d-X Meta-Project Setup http://wizardfu.com/book/cocos2d-x/project-setup/

...work I finally done with meta project :D Thanks for your article :D I'm waiting for next chapter , I'm new to cocos2d-x and very exciting with it :D Nat Weiss Great question. Well, it seems like a simple way to do that would be to just copy the TestCpp ...

http://wizardfu.com/?p=676

Actually, it's the other way around. "Node space" refers to the coordinates of our level objects, tile map, etc... "World space" refers to the coordinates of touches, the HUD, the actual iPhone screen, etc... Try right clicking on convertToNodeSpaceAR and do a "Jump to Definition". You will get...

Hey Nat, glad to see you on Google + http://wizardfu.com/?p=591

...I added you to a Game Development circle on Google +. Maybe some people from here could have a hangout on there sometime about the game kit and games they are developing....

Problem with tiled map when moving camera http://wizardfu.com/?p=499

Hello all, i am having some problems with map panning using the camera, i did a very simple method to update the camera position every 1/30 second ( scheduling an update) at a speed of 10 pixel per second: -(void)moveMap1: (ccTime) dt{ float fy = 10 * dt; CGPoint p =ccpAdd(currentPos, ccp(c...

Reply To: Regarding balloon messages http://wizardfu.com/?p=1589

That opacity problem might be due to graphics settings. I noticed a few things like that that didn't work as expected. You can change the default graphics settings, but it will take more memory and might not work on iPhone 3G etc. see this thread http://wizardfu.com/forum/topic/graphics-quali...

Cocos2d 2.0, iOS 6 & iPhone 5 Updates http://wizardfu.com/blog/cocos2d-200-ios-6-iphone-5-updates/

Hey all. I'm proud to announce that the iOS Game Creation for Beginners and the Action RPG Engine kits have now been updated for iOS 6 and are using Cocos2d iPhone 2.0.0 ! Cocos2d 2.0 Cocos2d 2.0 is packed with a whole bunch of new features, fixes and other goodies. Of particular note ...

Your Favorite Game of All Time? http://wizardfu.com/?p=156

Welcome to your iPhone Game Kit forum, where creators of iPhone / iPad games share insight, code, links, tricks, graphics, and, of course, dating advice. :) If you want an avatar, sign up for Gravatar , apply it to the email address you used for this forum, and your avatar will magically appear....

http://wizardfu.com/?p=642

@straydogstrut: Hi. How are the game design schools these days? Regarding the Game Kit, yes, the knowledge covered can be applied to other game genres. The book goes into the basics of Objective C, Cocos2D, and introduces you to many applicable topics such as the Zwoptex spritesheet maker, touch-...

http://wizardfu.com/?p=962

I bought TexturePacker and tried some tests. It seems to work fine with 0.99.5-rc1 enabled. This allows for rotation in the sprite sheet (Zwoptex also does this) The PVR compression is disappointing, however. In my tests using the two settings, PVRTC4 and PVRTC2 (lower quality), both have p...

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