Search Results for "forum topic rat ai" (4 / 9)

Reply To: Adding a Score system to Game http://wizardfu.com/?p=2645

...http://www.cocos2d-iphone.org/forum/topic/16331 this is better–any simple way to implement this ??...

Reply To: It says that I have no purchases? http://wizardfu.com/?p=2775

...Make sure you’ve followed the instructions in this post: //wizardfu.com/forum/topic/how-to-get-your-latest-download-links/ And if you are still having troubles, email me using the ‘Email Us’ link at the bottom of this page....

Reply To: How do I call insertion sort on a CCArray? http://wizardfu.com/?p=2811

...Perhaps this post regarding sorting a CCArray helps: http://www.cocos2d-iphone.org/forum/topic/10202...

Reply To: Regarding balloon messages http://wizardfu.com/?p=1589

That opacity problem might be due to graphics settings. I noticed a few things like that that didn't work as expected. You can change the default graphics settings, but it will take more memory and might not work on iPhone 3G etc. see this thread http://wizardfu.com/forum/topic/graphics-quali...

Get Yourself an Avatar http://wizardfu.com/?p=157

To get yourself an avatar on this forum all you gotta do is have a Gravatar . Once you have one associated with the email address you used to sign up with this forum, then it will automagically show up next to your posts. By the way, if you have a Wordpress.org account, then you automatically ha...

http://wizardfu.com/?p=723

I just made a game with an isomap and didn't need to override draw at all, so for me it works fine without GL_ALPHA_TEST and glAlphaFunc(GL_GREATER, 0). I double-checked what happens in Quexlor and yeah, black rectangle. Yet the player sprite doesn't seem to have anomalies, at least none that I s...

Development Releases! 3.3.x… http://wizardfu.com/?p=308

Hey everybody. Here's a better way for us to collaborate on the community project. We've started an optional, development-only zip download which includes all the latest, unstable Quexlor: LoF files. This way we can test out each other's code, levels, spritesheets, etc. on a more frequent basis. I ...

iPhone Game Kit 3.3.9 Dev Release. Better flying enemies, Keycolumn. http://wizardfu.com/?p=341

Note that both Justin and Juan submitted AI code, but I haven't quite had time to add them. They will be in the next release! For now, here's the latest: version 3.3.9 . [NEW] Added Keycolumn (thanks Justin) . [NEW] Enemies now randomly call the "seek" sound so that they can make noise while wa...

http://wizardfu.com/?p=895

...Do you want a mouse as the rat or the grey or brown standing rats from Reiner`s Tilesets Philip M. Bacchi...

http://wizardfu.com/?p=898

...I have the rat sprite sheets done and tested assuming it is just Standing(stopped), Walking, Attacking, Die(tipping over) actions. I wound up with 5 sprite sheets and 6 plists. How do I get it to you?...

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