...http://www.cocos2d-iphone.org/forum/topic/16331 this is better–any simple way to implement this ??...
Search Results for "forum topic rat ai" (4 / 9)
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...Perhaps this post regarding sorting a CCArray helps: http://www.cocos2d-iphone.org/forum/topic/10202...
That opacity problem might be due to graphics settings. I noticed a few things like that that didn't work as expected. You can change the default graphics settings, but it will take more memory and might not work on iPhone 3G etc. see this thread http://wizardfu.com/forum/topic/graphics-quali...
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I just made a game with an isomap and didn't need to override draw at all, so for me it works fine without GL_ALPHA_TEST and glAlphaFunc(GL_GREATER, 0). I double-checked what happens in Quexlor and yeah, black rectangle. Yet the player sprite doesn't seem to have anomalies, at least none that I s...
Hey everybody. Here's a better way for us to collaborate on the community project. We've started an optional, development-only zip download which includes all the latest, unstable Quexlor: LoF files. This way we can test out each other's code, levels, spritesheets, etc. on a more frequent basis. I ...
Note that both Justin and Juan submitted AI code, but I haven't quite had time to add them. They will be in the next release! For now, here's the latest: version 3.3.9 . [NEW] Added Keycolumn (thanks Justin) . [NEW] Enemies now randomly call the "seek" sound so that they can make noise while wa...
...Do you want a mouse as the rat or the grey or brown standing rats from Reiner`s Tilesets Philip M. Bacchi...
...I have the rat sprite sheets done and tested assuming it is just Standing(stopped), Walking, Attacking, Die(tipping over) actions. I wound up with 5 sprite sheets and 6 plists. How do I get it to you?...