...Has anyone worked in a machine gun style code yet? I am going to try and use some ideas from the below link: http://www.cocos2d-iphone.org/forum/topic/14455...
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...Has anyone done this yet? I am going to try and use the below code for ideas. http://www.cocos2d-iphone.org/forum/topic/14455...
Hello all, i am having some problems with map panning using the camera, i did a very simple method to update the camera position every 1/30 second ( scheduling an update) at a speed of 10 pixel per second: -(void)moveMap1: (ccTime) dt{ float fy = 10 * dt; CGPoint p =ccpAdd(currentPos, ccp(c...
Check this thread: http://www.cocos2d-iphone.org/forum/topic/6144 Detail: (copied from above thread) Thanks CJ! Changing CCDirector pixelFormat to RGBA8888 eliminated the dithering. Weird, my version of 8.2 release has Director.pixelFormat defaulted to RGBA8888, which is why I never even ...
...Check out this post about pathfinding: http://www.wizardfu.com/forum/topic/a-pathing-for-better-enemy-ai It has been shown to work: http://dl.dropbox.com/u/7923657/temp/Pathing_Test4.mov but the code is apparently being refined because it’s slow.....
...I just found this and will try it, I will probably still need help so its always welcome… :) http://www.wizardfu.com/forum/topic/running-shooting#post-233...
...I had a similar problem a while back… have a look at this post, it may be a similar issue: http://www.wizardfu.com/forum/topic/horizontal-banding-in-tilemap...
...ok, I read this post //wizardfu.com/forum/topic/how-can-i-make-it-work-on-ios5-with-xcode4-2/ commenting out those lines everything works well. sorry to bother you ;)...
...Is This the problem?? //wizardfu.com/forum/topic/a-critical-bug-in-rpg-engine-5-1-0/...
...Make sure you’ve followed the instructions in this post: //wizardfu.com/forum/topic/how-to-get-your-latest-download-links/ And if you are still having troubles, email me using the ‘Email Us’ link at the bottom of this page....