Thanks. I also just got this response from the forum at www.cocos2d-iphone.org -Reply from Dragyn- "To further clarify, cocs2D began life as a python framework, which is what you see available at cocos2d.org. cocos2d for iPhone splintered from that project, and because the iOS development en...
Search Results for "forum topic my game just launched" (11 / 80)
Down to 26 errors! :) I played with the settings a bit more... Anyway now it seems I am getting this "Precompile Prefix.pch" Syntax error before '^' token 'type name' declared as function returning a function Syntax error before "UIPrintInteractionCompletionHandler' Method definition not in...
Right on Greg! Good idea. I've downloaded your all-levels.zip and added it to the main project. That's a great way to keep us more organized and interconnect our levels better. I just set the forum so that you should be able to edit your own post within 24 hours. Can you verify that it works and ...
...arc4random is better than random, but if you want a bunch more detail, there’s a long thread on the cocos2d forum. PS good catch...
Nat updated the code so that is checks for CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL, if it's set it just returns, if not then the method stretches the tiles "y" so pretty much you've been seeing stretching since day one ;-) Edit: Sorry I'm not trying to be a jerk (although it seems to come natural to ...
@Nat, are you going to build this from scratch, or adapt Quexlor? I'm finding it simpler to strip out pathfinding, but still use the seekPos. seekPos allows the character to run to the touched position and then slide to a stop (using friction). Many things don't need modification, like the maybe...
...I think we covered that in a different forum post. Here’s the answer. Let us know if you need further help....
I received a suggestion from the Cocos2d forum to poke around the 'sprite test' that comes with Cocos2d. The tests are actually quite extensive with respect to the material they cover... and I overlooked them based on their rather simplified names. 'Sprite test' nicely demonstrates how to add child...
...It looks like you have to manually remove them. Check out this Cocos2d forum post....
Ok, but I mind to use isometric and will try again a little before to give up :) Can you give me a way where to begin (file or method ?) because I can't find the codes explanations for some of them ? Other question : to save you time, I can make some request on forum like Stackoverflow , but I...

