Hi everyone! i've followed a post about inputing a joystick and inputed the code from post to my projects.I've got about 13 issues and i don't know why, there is another type of moving in helloworldlayer and my collision detection wont work with joystick but i am trying to make the movements wit...
Search Results for "forum topic my first game level wont load" (9 / 103)
Hi, I finally got it to work properly. I think there might have been some problem with the zwoptex, but now they made some changes: July 31st 2010: Zwoptex 1.0.5b1 for desktop supports exporting coordinates as 'XML Legacy' which is identical to this flash version. For more information see th...
...Try downloading the SDK from here: http://developer.android.com/sdk/index.html If that doesn’t work then maybe this SO post helps: http://stackoverflow.com/questions/5736641/ant-unable-to-find-javac-java-home-wont-set-on-ubuntu...
The art that I create, buttons, menus, backgrounds, etc are all created at least at 2x size. I use the "Save for Web" function in PS and save as 24-bit PNG's. I repeat the same function to save a 50% reduced image (for the 1x image). <- sounds like it's a process similar to yours For my curren...
Hey everybody. :) I'm super proud of you all for everything you have done! Your levels are fun and our game is really coming together. With this update, we are a lot closer to a final game. Though, there is still much to do. In general, I want you guys to do a bit of level updating. In general, h...
Hello. A quick set of questions before I purchase if that's ok? I am not a total beginner, I have a basic game. I have physics running, animations, menu systems etc. What I need to learn is game structure, saving user preferences and save game data, such as which level somebody is at and a hig...
I just made a game with an isomap and didn't need to override draw at all, so for me it works fine without GL_ALPHA_TEST and glAlphaFunc(GL_GREATER, 0). I double-checked what happens in Quexlor and yeah, black rectangle. Yet the player sprite doesn't seem to have anomalies, at least none that I s...
Eagerly awaiting Dec 15th. I am currently working on my Story of a Frame idea and I have already found some interesting results. The Story of a Frame idea is my attempt to completely understand what happens in a "typical" frame from highest level game objects thru cocos2d down to OpenGL ES. ...
The secrets of making 2D RPG enemy AI divulged? Yep. Right here. In this post we will talk about how the Troll Boss AI was developed for our free iPhone game. The game is an RPG co-developed with our community and will be released on the App Store in March, 2011. Creating Artificial Intelli...
Hi, Thanks for the update, getting time to look at this now with the BH weekend here :) Once thing I've noticed - Page 29 - when we try to change the starting level: +(NSString*) getDefaultLevel { ! return @"level1.tmx"; } Change it to this: +(NSString*) getDefaultLevel { ! return ...