Search Results for "forum topic my first game level wont load" (5 / 103)

Problem with tiled map when moving camera http://wizardfu.com/?p=499

Hello all, i am having some problems with map panning using the camera, i did a very simple method to update the camera position every 1/30 second ( scheduling an update) at a speed of 10 pixel per second: -(void)moveMap1: (ccTime) dt{ float fy = 10 * dt; CGPoint p =ccpAdd(currentPos, ccp(c...

http://wizardfu.com/?p=627

Thanks for reply nat, I do build it under debug but wont get any more detailed information. I put a NSlog statement in the function: NSLog(@"%@", frame); And get: 2010-07-31 08:29:20.460 QuexlorLite[39441:207] <CCSpriteFrame = 0DD7EB80 | TextureName=13, Rect = (1.00,680.00,96.00,96.0...

http://wizardfu.com/?p=792

Was this written using Xcode4 or Xcode 3.2? When I open the code with Xcode 3.2.3 it shows build target as Mac OSX.. I opened the setting for the project and changed the Base SDK to iPhone Simulator 4.0 but it wont let me change the Deployment target to anything but Mac OSX. And the pull down...

Cocos2D Community Game, Developer’s Diary, Part Two http://wizardfu.com/blog/cocos2d-community-game-developers-diary-part-2/

Well, first off, a whopping thank you to all the active participants involved in our community Cocos2D game. We've blazed through this week, ended up with amazing progress, and are right on track to release our free RPG game in March. Development Releases We started compiling eve...

Reply To: Game runs fine in Simulator, crashes on device http://wizardfu.com/?p=2526

...Hi JJ, you might need to read this – symptom is familiar now! //wizardfu.com/forum/topic/a-critical-bug-in-rpg-engine-5-1-0/ rachel...

Reply To: Adding a Score system to Game http://wizardfu.com/?p=2645

...http://www.cocos2d-iphone.org/forum/topic/16331 this is better–any simple way to implement this ??...

http://wizardfu.com/?p=681

Definitely try running in release mode. See if that speeds it up first. When I was designing levels for QuexlorLite, I remember the biggest slow-downs were caused by .PNG tilesets which were accidentally 1MB or bigger. I saved them as optimized 256 color and they were then only 200KB or so. This...

http://wizardfu.com/?p=847

CK. Great questions. :) 1. Regarding your artist. I highly recommend he or she goes through the level-building chapter of the book. Having him or her go through that process will help in so many ways that you, nor I, can possibly communicate. Importing characters into your game is easy, especia...

Character creation – simplifying and customizing http://wizardfu.com/?p=245

3 questions 1) Eliminating some compass directions Nat wrote: Stahlman, creating animated characters and importing them into your game is always going to be a complex process because you've got all those frames to load and organize and apply to the right animations and then call at the rig...

iPhone Game Kit 3.3.18 Dev Release. A* Pathfinding. Swipes. http://wizardfu.com/?p=402

Hope you guys like this one! :) It was definitely the toughest update so far. A* was easy, until I had to refactor all the Character movement code. At that point I ended up throwing my keyboard and kicking the wall a few times. :) Please, if you have any level updates, get them in soon! We're abo...

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