...Is it possible to just you the tilemap for loading objects and not actually load a tileset. This way, you can just have a static background imageand overlay your objects on it. Not real sure if this will improve performance at all but a...
Search Results for "forum topic my first game level wont load" (33 / 103)
...You could do it a couple different ways: 1. Put all the sprites/tiles for the animation in your tilemap, then when you want to animate, just change the current tile. 2. You could load an actual animation, then when you want that tile to animate, just pl...
Yeah, take a look at your assets, if you are using stereo sounds try resampling them to mono and see how much size you save. In the new kit you'll see Nat is using pvr's with Texture Packer to save device memory but they may also save on disk space. While .png's load and look good, if you can get...
Hey way to go posting the console messages. They are your key. See the lines that start with *** ? First you get an assertion failure, then an uncaught exception, then the stack trace. Everything you need to solve your problem is right there. The assertion failure points you to the line for what ...
...Yes, you are missing a “t” in your format: horne000%d.png. This will load horne0000.png, horne0001.png, etc.. Is this what you intended?...
...If you’re reading simple data like that I would rather use a CSV file and use fstream to load them in an std::vector....
" I would just make an isometric map in Tiled, load it into the Quexlor world and see what goes wrong". I need to have an isometric map, so I followed your advice and have this : http://www.phemka.com/share/isometric1.png I bought the book of Steffen Itterheim (and bought your kit after read it) b...
Hello, this is my first post. Just bought the kit this weekend and already working hard on the artwork for my first game. How hard is it to use the Game Kit for an isometric game? Anyone have a guide on what to change? I would like my game to be iso if it's not way more complex. I know how to make ...
Game Kit heavily modified from top-down to platform. Added gravity, jumping, ladders/climbing, swimming, stepping (moving up when next to a tile with the "step" property instead of always hitting a wall). Other characters have text message properties that are assigned in the plist. Cust...
...Nat Have you thought about putting the iPhone Game Kit in its own name space. You know, a prefix like CC or NS. I was thinking IGK but I was wondering if you had thought about it. Philip...