Search Results for "forum topic my first game level wont load" (32 / 103)

http://wizardfu.com/?p=1200

...i get the error when trying to load in tileed not xcode...

http://wizardfu.com/?p=1265

Yann, there's only one place in the code which decides what resource to load, and that is in the chooseResource method of App.m. Here's how you can double check what is going on, just put in an NSLog statement to verify. Try something like this: +(NSString*) chooseResource:(NSString*)sdImage hdI...

http://wizardfu.com/?p=1288

@Nat, Guess what, I got it to work on my ipod:) I ended up commenting out "Deer" in the "friends.m" and it all works now... (It just takes time to load but thats usual). I do not fully know why the deer is not working on the device, it has something to do with a missing sprite number or somethi...

http://wizardfu.com/?p=1331

...:) Im happy now… I saw all of this when I was trying to load it up… Thanks StahlmanDesign for doing work for us, and Nat, for getting the update fixed :) On another note I checked out the wind storm and really liked it!...

http://wizardfu.com/?p=1369

I don't know exactly how Tiled maps are implemented in Cocos2D (I haven't really looked into the code), but theoretically you could build your own massive world that would only load in the the tiles needed, and would release them from memory if you walked out of that area. Here's how it works in th...

http://wizardfu.com/?p=1555

I haven't checked the audio code for quite awhile but if it loads the entire sound into memory then we have a couple of options: 1. Resample the audio to reduce its size (mono 21.5 hrz, etc) 2. Use a different API to play the ambience (think stream not load) 3. Check for multi-tasking and if no...

http://wizardfu.com/?p=1681

I've been able to get the sim to load a tilemap even without a player object, but it crashes with or without. TMX and .PNG file paths check out. CCTMXXMLParser.m gives this error (breakpoint) rect.origin.x = (gid % max_x) * (tileSize_.width + spacing_) + margin; Friend of mine got it to work ...

http://wizardfu.com/?p=1755

...It looks like the CharacterProfile is trying to load all the spritesheets in your spritesheets array and it is having some sort of problem. Are you sure your spritesheets array is correct, all the spritesheets it references are added to your project, et...

http://wizardfu.com/?p=1851

OK... I think I figured it out... In the Quexlor.m startApp method, I added in a call to load my fountain.plist, like so: [[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"fountain.plist"]; I copied Experience in items.h to create: @interface Fountain : Item @end the...

http://wizardfu.com/?p=1861

Nat, Thanks. I managed to figure it out, I think. The solution I'm going to use will load a .plist with entries in it pointing to questions and answers. Each element within the .plist will have three sub-elements: A string describing the location/name of an image resource representing the que...

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