Boreira, I'm glad you asked this because it is one of the things being clarified and simplified in the 3.0 release. The formats (eg. "skel fellt zusammen %@00%%02d.png") use a printf-like format to replace parts of the string with other strings and numbers. For now, try logging all the sprite frame...
Search Results for "forum topic my first game level wont load" (31 / 103)
...What Xcode version were you at before when it didn’t load? Any tips on fixing it in case anyone else runs into this? I’m at Xcode 3.2.4 and SDK 4.1 and everything is peachy....
Have you walked through the book chapter which goes through creating your own spritesheets? It's on page 36. Basically, a spritesheet maker (like Zwoptex) takes all the individual png files and compiles them into one png file and a property list. At that point, it's easy to load all those sprites...
Ok Nat, What I was trying to do was load in a spritesheet that I have acquired. I do not have the original single .png files just all the sprites in one single .png file. I was trying to reference individual sprites from that sheet using coordinates but I do not think I can do it with your syste...
Rich, going isometric will require some coding changes to the way characters move and collide. If I were to start coding it myself, I would just make an isometric map in Tiled, load it into the Quexlor world and see what goes wrong. Next I would just start fixing things until I got all the characte...
Check out the character building chapter ("Make Your Own Characters," page 44). Once you have built your character and it's profile .plist, just change the profile that the Player class is initialized with. See the init method of Player.m and change the following line to load your new charact...
...Nat, I have a Soldier character I am trying to upload as the main character, for now I have him as an enemy, I can’t get him to load either way…is there a way I can send u my xcode for you to check it out??...
...Damn Retina Display and points != pixels is now a pain the a**. Plus the “magic” @2x or -hd. I noticed Cocos2d is being stupid about that too and trying to load the sound files with the -hd extension also....
...I keep getting this error message when trying to load the pig or my own enemy character /Quexlor/Classes/Enemies.m:339:0 /Quexlor/Classes/Enemies.m:339: warning: ‘Enemy’ may not respond to ‘-initWith:life:strength:dexterity:’ wha...
.../Quexlor/Classes/Enemies.m:339:0 /Quexlor/Classes/Enemies.m:339: warning: (Messages without a matching method signature it continues to give me this warning and then it won’t load when trying to create a enemy…any suggestions?...