I am having trouble, You see I like to test my level and games on the device itself, (this case the Ipod touch). I downloaded the 3.3.3 release a few minutes ago and it works fine in the simulator, but when I instal it on my device it goes to a black screen after clicking "New Game." I can not fi...
Search Results for "forum topic my first game level wont load" (30 / 103)
If I am on the right side of the map in forest02 and I die, the player is placed at the point of the player object in Tiled which is on the left side of the map. Is it possible for the player to be placed at the warp he came through last? Because the forest02 is supposed to have that separation tha...
I haven't tried it, so I'm speaking purely from conjecture here... The main reason I would stick with CCSprite is ease of use. It's difficult to stay on schedule with a game when you are optimizing while you are developing. Some optimization at the end of the project can prove useful, as long as ...
...I am almost 100% sure it has something to do with the [GameScene reload*]}*Game] method, however when I go to the definition the level parameter is never used, is there a way to reload the game ...
Hello, There my name is Gary :) I just purchased the Quexlor Rpg Game Kit and the first thing I did was download it right away "but making sure I downloaded the updated version" It complied no problem in xcode but when I run it I get stuck at the splash screen "then Xcode" prompts me to this line ...
As I mentioned HERE , I try and stay up to date with my version of cocos2d but have hit a pretty hard wall with 0.99.5 beta 3 and just wanted post here that I think there's still a lot of changes in store for 0.99.5. That's certainly my opinion but I've been following some good discussions on the ...
While creating my Redbutterfly I had to figure out a way for the creature to not attack the hero. I made some simple modifications to the Enemies and Character classes. In Enemies.h, create a Friend interface and declare the Redbutterfly a Friend: @interface Friend : Enemy @end @interface Red...
I could load twice the sprites and just assign the pointer to start at the beginning of the same sprites published in reverse order, but I've seen the reverse animation code in the revive function and know there's a better way, however I'm having issues with the particular syntax. Specifically, ho...
@Error404: this is a common thing. You probably just need to add your pig texture to your project. Here's the breakdown. First, the Quexlor source code has an assertion on line 401 of Character.m , as you can see from the assertion failure message. Check it out. It makes sure that the sprite tex...
@Error404: regarding the NSLog message, here's the explanation. %@ is used for objects. When you use %@ in NSLog or other string formatting methods, Objective C will treat whatever variable you passed it like the object it is. If it is a string object (NSString, etc..) then it will simply p...