Search Results for "forum topic my first game level wont load" (3 / 103)

http://wizardfu.com/?p=676

Actually, it's the other way around. "Node space" refers to the coordinates of our level objects, tile map, etc... "World space" refers to the coordinates of touches, the HUD, the actual iPhone screen, etc... Try right clicking on convertToNodeSpaceAR and do a "Jump to Definition". You will get...

My impressions of the iPhone Game Kit http://wizardfu.com/?p=240

Hi guys, I just finished the book and I'm already using the kit as start point for 2 projects and I have to say: I'm really impressed. The code is well written and very easy to understand and extend. If you are thinking in buy it, go ahead, you wont regret. I have a few suggestion about ho...

Cocos2d 2.0, iOS 6 & iPhone 5 Updates http://wizardfu.com/blog/cocos2d-200-ios-6-iphone-5-updates/

Hey all. I'm proud to announce that the iOS Game Creation for Beginners and the Action RPG Engine kits have now been updated for iOS 6 and are using Cocos2d iPhone 2.0.0 ! Cocos2d 2.0 Cocos2d 2.0 is packed with a whole bunch of new features, fixes and other goodies. Of particular note ...

First map won't load http://wizardfu.com/?p=377

[Session started at 2011-03-10 22:22:18 +1300.] 2011-03-10 22:22:26.022 QuexlorLoF[7129:207] Window size is 480 pixels, 480 points, HD=no, Retina=no, screen middle=(240.0, 160.0), enlargingScaleFactor=1.0, reducingScaleFactor=1.0 AudioStreamBasicDescription: 2 ch, 44100 Hz, 'lpcm' (0x00000C2C) ...

Level memory – enemies killed, keys taken etc. http://wizardfu.com/?p=310

One feature I was hoping to see would be level memory for items taken, creatures killed, doors opened and so on. Currently when you return to a level, the creatures come back to life as if you had not yet been there. The items like keys and food are also back in place. If this is how the final ...

New User stuck at the intro level http://wizardfu.com/?p=368

Hello, Thanks in advance. I made my level with three separate layers, set collision to 1 on the second layer, and followed all the steps verbatim (did it three more times to be safe). The game keeps crashing when I build and run. It happens when I switched out the code: // start a game at level 1...

New Game Added to the iPhone Game Kit! http://wizardfu.com/blog/new-game-added-to-the-iphone-game-kit/

Monster Checkers , the newest game made using the iPhone Game Kit   On the first day we just made the board, no monsters... The challenge was to create an iPhone game in under 24 hours of development time, within the confines of one regular-ish week, using the iPhone Game Kit....

Keeping level from running http://wizardfu.com/?p=2750

I am looking for how I might keep the level from running until the user reads an introduction to the level and clicks ok. Also, keeping level from running if there is an interaction with an NPC. I don't want skeletons or whatever attacking until that is accomplished. This might be in another topi...

Community RPG Developer’s Diary, Part One http://wizardfu.com/blog/community-rpg-developers-diary-part-1/

First, I want to congratulate all the coders, level designers, and artists who are collaborating to make Quexlor: Lands of Fate a fun RPG! You guys have already started making your maps and have discovered and fixed a few bugs. Way to go ! There's quite a few community members I will be...

Load Player without layer object http://wizardfu.com/?p=211

I'm trying only to show the main character in the map but without the object layer in the tiledMap, but I can not display anything :( Is it possible to put dynamic characters on the map? To learn I've been taking only the things I thought I needed, leaving the code so: // HelloWorldScene.m -...

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