...Any human-dragon game where slaying dragons is not what makes you a hero. Something like the nostalgic Drakan: Order Of The Flame is perfect. If Naomi Novik gives me thumbs up, i would make a game of Temeraire....
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Hello! I've started Objective - C game development around a few months ago, and RPG development around a month ago. I got nowhere far until I purchased this awesome kit! And these are my favorite games: Minecraft Team fortress 2 Umm... yeah thats about it, I usually spend more time on a single ga...
...Hi I have been dreaming for some years to make a ios version (or equal) of the classic board game Talisman, but I don’t have knowledge yet to even come close. But I’ll think start easy and add things as I learn, so some kind of board
...Hi, In the game on the AppStore, there is a menu to create a profile and to choose (male or female / create a name). I didn’t find this in the gamekit or some indications in the PDF. Can you give us somme tips to put this fonction...
Hey Nat, Thanks again for writing this great kit! At the moment there are two games I would really like to make: 1. A basic shooting game. First prototype: http://www.youtube.com/watch?v=aAjzoZ2euZA. There would be different styles of monsters, and different types of cannonballs could be used ...
The Books I have used to learn from so far are Beginning iPhone Development: Exploring the iPhone SDK Beginning iPhone Games Development Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game Learn iPhone and iPad Cocos2D Game Development and the iPhone ...
The Story of a Frame is my attempt to completely understand what happens in a "typical" frame from highest level game objects thru cocos2d down to OpenGL ES. Introduction Here is a quick summary of QuexlorLite on Cocos2D 0.99.4 using Xcode 4 Instruments OpenGL ES Analyzer Frame Statistics t...
I came up with a simple code fragment for throwable items. In my planned game my player is not allow to shoot through walls (ThrowingAxe). I also added some more attack range (life) for the ThrowingAxe. (1) make Level.getObstacleTileAt acessable (level.h) -(int) getObstacleTileAt:(CGPoint)dest;...
Good points Stahlman! Here's the "why" answers: 1. Quexlor creates its objects with only the first letter capitalized. Why? Because Cocos2D used to try and auto-instantiate objects within an object layer of a TMX file and this never worked properly. Thus, I had to find a way to keep it from tryin...
The Story of a Frame is(eventually) the story of how one single frame of either Quexlor or Monster Checkers (which is much easier) goes from high level objects like scene to checkerboard to checkerboard sprite(the board), which gets drawn and then back to the checkerboard to then visit all the che...