Hey everybody. I've been working like crazy trying to get you guys the 3.2 Kit with loads of fun new features and 0.99.5 support. It's all about 90% finished but that last 10% has been a real challenge, riddled with one giant voodooey bug. Rather than release a buggy version of the iPhone Game Ki...
Search Results for "forum topic my first game level wont load" (21 / 103)
The link is in the "Community Game Design 1.2.pdf" file on page 4. You have this file in your 3.2 kit. :-] Just thought of something: Level designers will have to coordinate their "warp" points so our levels will all work together nicely. Example: I'll have to find out from Rob how many "warp to...
Ok Nat to take that a little further with my own question... I am making an "over world" for my game. I have "sections" instead of "levels". For example, my town consists of four sections joined together, the NE, SE, SW, NW quadrants. I want my player to be able to go from the NW section to ...
I still do not understand it all, but I am using my only ipod, (Ipod Touch 2G) for testing and in the debugger I get memory warnings on every level I try to load... (I do not fully know how to read the debugger, but I am going to call it a night and if you all really want to see what I get in the d...
Mike, good questions. The level-template.tmx is meant to be blank. It's a template for you to use in drawing your own levels. The primary purpose is to show you some of the different layers and properties per layer that are possible. Regarding the tilesets, yes, ground-lof and trees are two exa...
...Hmmm… It probably would be overkill to write your own TMX save ability, so why not keep an array of changes you’ve made to the Tilemap? You could save this array and then re-apply it on level load....
hey guys, I am trying to reset the HUD so that when the player taps on the screen, the the camera pans to that position. I have commented out the load art method statements and in the -(BOOL) ccTouchBegan method I have this: touchPos = touchToPoint(touch); [[self getGameLayer] moveCamera: tou...
Hey, I am really excited about this game project... i am signed up for level making and have chosen to do one. I am not completely sure as to what I am doing cause I am only a few months into this stuff, but thats why I am excited, I know what ever I do wrong will be fixed:) This project is alrea...
Hey everybody. There is one tiny bug in the Quexlor project that causes the iOS 5 simulator to hang when loading a level. Basically, the project is missing the magic2.caf file. To fix the bug, just edit Quexlor's Items.m at line 872 and comment out the following line: //[[Sound get] loadSound:@&...
Hey everybody. The 3.2 version of the iPhone Game Kit is out! Cocos2D 0.99.5 Compatible The codebase is now Cocos2D 0.99.5 compatible. You can take advantage of all the improvements in the latest stable release of the most popular 2D game engine for iOS development. PVR compressed textures,...

