Search Results for "forum topic my first game level wont load" (21 / 103)

http://wizardfu.com/?p=1251

I still do not understand it all, but I am using my only ipod, (Ipod Touch 2G) for testing and in the debugger I get memory warnings on every level I try to load... (I do not fully know how to read the debugger, but I am going to call it a night and if you all really want to see what I get in the d...

http://wizardfu.com/?p=1848

Mike, good questions. The level-template.tmx is meant to be blank. It's a template for you to use in drawing your own levels. The primary purpose is to show you some of the different layers and properties per layer that are possible. Regarding the tilesets, yes, ground-lof and trees are two exa...

http://wizardfu.com/?p=2013

...Hmmm… It probably would be overkill to write your own TMX save ability, so why not keep an array of changes you’ve made to the Tilemap? You could save this array and then re-apply it on level load....

Messing with the Hud and Camera http://wizardfu.com/?p=2362

hey guys, I am trying to reset the HUD so that when the player taps on the screen, the the camera pans to that position. I have commented out the load art method statements and in the -(BOOL) ccTouchBegan method I have this: touchPos = touchToPoint(touch); [[self getGameLayer] moveCamera: tou...

game engine http://wizardfu.com/?p=171

hello im thinking about buying this iphone game kit but when i follow the tutorials from it, will i be allowed to use the developed engine into my game which will be $0.99 ? (when i have purchased the game kit at the discount price of $49) or do i have to pay anything more for the usage of it in...

http://wizardfu.com/?p=740

My favourite game is old: Below the Root (Apple IIe / C64) it's the kind of game I want to make now. Exploring a vast platform world of giant trees (just like in the book it was based on). Besides having the biggest map for any game at that time, it had sophisticated and subtle movement. Y...

New iPhone Game Kit 3.4 Update http://wizardfu.com/blog/new-iphone-game-kit-3-4-update/

Great news. We've just released the 3.4 version of the iPhone Game Kit! Much has been improved, especially the Xcode 4 projects & screenshots, Tiled 0.6.1 walkthrough, and TexturePacker guide. A New Book We've completely revamped the book and publishing guide. They are now 8.5" x 11" so m...

I am really looking forward to this community game project! http://wizardfu.com/?p=269

Hey, I am really excited about this game project... i am signed up for level making and have chosen to do one. I am not completely sure as to what I am doing cause I am only a few months into this stuff, but thats why I am excited, I know what ever I do wrong will be fixed:) This project is alrea...

iOS 5 Compatibility and the iPhone Game Kit 4.0 http://wizardfu.com/?p=574

Hey everybody. There is one tiny bug in the Quexlor project that causes the iOS 5 simulator to hang when loading a level. Basically, the project is missing the magic2.caf file. To fix the bug, just edit Quexlor's Items.m at line 872 and comment out the following line: //[[Sound get] loadSound:@&...

3.2 Kit is Out, Cocos2D 0.99.5 Compatible http://wizardfu.com/blog/3-2-kit-is-out-cocos2d-0-99-5-compatible/

Hey everybody. The 3.2 version of the iPhone Game Kit is out! Cocos2D 0.99.5 Compatible The codebase is now Cocos2D 0.99.5 compatible. You can take advantage of all the improvements in the latest stable release of the most popular 2D game engine for iOS development. PVR compressed textures,...

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