Search Results for "forum topic my first game level wont load" (18 / 103)

iPhone Game Kit 3.3.20 Dev Release. Quexlor: LoF BETA http://wizardfu.com/?p=412

This is the beta release of our community game!! Please post any gameplay feedback you can come up with or forever remain silent. We are on track to release the game this weekend! version 3.3.20 . [NEW] Added save game hacks to the info screen's reset game button so we can warp to the forest, ma...

http://wizardfu.com/?p=1185

I made the first set of "forest" levels. You'll need to tweak them a bit but thought it might be of some help. PLEASE DO NOT OVERWRITE YOUR LEVEL!!!! LINK PLEASE DO NOT OVERWRITE YOUR LEVEL!!!! Detail: you'll get an assertion error if your level has a warp to a level that doesn't exis...

http://wizardfu.com/?p=1457

...Do you want to scale each individual tile or the entire level? When the level is created, you could do: level.scale = 0.5f; Or you could loop over each individual tile in each layer.. See Level’s ...

http://wizardfu.com/?p=1870

Much nicer! hey... so I tried to add in a Greytroll. I'm using the Quexlor Lite which is located in the "iPhone Gamekit 3.2" folder. I copied in the greytroll*.plist and greytroll*.png from the "iPhone Gamekit 3.3.23" folder. And I try to use this code: [level maybeCreate:@"Greytroll" positi...

http://wizardfu.com/?p=1978

Yes that helps a lot. I pulled my stuff out of GameState.m and put it into Level.m, for me the BOOL wasn't a necessity, I just needed to trust the methods to do their business once things kicked off. Another eureka was that doors and switches behave identically when they receive the command to ch...

Reply To: Bigger silhouette during gameplay http://wizardfu.com/?p=2452

Rachel, good progress! Okay. Easy fix to get it above all the level stuff, but below the HUD. Just add it to the Level's effectSpriteLayer (see RPGEffectSprite.h for a little background). So, when you've got the effect ready to be added as a child, don't add it to the player's children, add it as a...

iPhone Game Kit 3.3.7 Dev Release. Switch, Vine, bug fixes. http://wizardfu.com/?p=336

Hey everybody! So we're a little bit into Phase 2 now. That means we are on to making levels, items and code for the Caverns and Mountains! Way to go everybody on your progress so far. We still have a few things to take care of with Phase 1 stuff, but don't worry about it! Priority should now be ...

Reply To: Paralaxer: New 2d game. http://wizardfu.com/?p=2583

Yep, the artwork for the character in Paralaxer is a little different, so that's why your character profile isn't translating over perfectly. Check out Player.cpp and all the places where it calls "spriteFrameForKey" and also "animate" and modify as necessary. Regarding ladders, this will definit...

Reply To: What Kind of Game Do You Want To Make? http://wizardfu.com/?p=2860

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http://wizardfu.com/?p=653

Hi code007. Yes, while the Kit (especially the book) is more geared towards beginners, it is still quite helpful to established developers. I've received several emails from developers who are starting to learn Cocos2D. They all say things like "Thanks to your kit, I'm finally starting to understan...

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