Search Results for "forum topic my first game level wont load" (11 / 103)

git strategy http://wizardfu.com/?p=267

what would you recommend for using git with the iPhone Game Kit should I make a repository for Quexlor, Monster Checkers, the iPhone Game Kit itself and then make branches or just check it all in at a higher level directory .. say iPhoneGameKit3.1 The reasons im asking are that 1. I new to us...

Game runs fine in Simulator, crashes on device http://wizardfu.com/?p=2516

Today I tried to try my game on my device for the first time and have run into a problem. I'm perplexed as to why the game runs perfectly fine on the simulator, but crashes when trying to load the first level on the device. The error and stack trace are below: 2012-06-05 18:57:28.319 Quexlor...

iPhone Game Kit 3.3.6 Development Release. Wurm, Bowskeleton, Bug fixes. http://wizardfu.com/?p=332

version 3.3.6 . [UPDATE] Smoother knockback code (thanks Justin) . [NEW] Added Wurm & Bowskeleton AI, including ThrownRock & ShotArrow classes (thanks Justin) . [NEW] Added Projectile base class (a subclass of Item) . [NEW] LevelObjects now know if they have been updated yet or not (whe...

http://wizardfu.com/?p=1969

Hi, I'm having a different problem, but also with swapping out the player character... I have created the art, assembled it into spritesheets with texturepacker, created a profile plist using the barbarian king one... however, the game kit seems to have evolved a little since "self = [super initWi...

http://wizardfu.com/?p=1881

I think I would create a common "QALevel" (for lack of understanding) where you can send in the level / question parameters, then if answered true, load nextlevel, if false load previouslevel. Remember, popScene is for fairly light weight scenes (current scene stays in memory) like a pause menu, ...

Feature requests / additional functionality http://wizardfu.com/?p=212

I'm making some of these changes to the GameKit, but in the future it might be nice to see how you would implement some things, just so I learn "best practices" and don't mess up the code too much. For example, how would you best handle turning on/off major functions in the game loop while the game...

http://wizardfu.com/?p=684

Hi Nat, I checked my leveltest.tmx tiled and I have a player (and the rest)...when I touch it with the mouse it does say player and does it if I open the properties. The player is not under an obstacle. In the stack i have the add object and change object...and this is the debugger result "[Sessi...

iPhone Game Kit 3.3.17 Dev Release. Template. Almost BETA! http://wizardfu.com/?p=400

version 3.3.17 . [UPDATE] Main menu has only the about button; clicking anywhere else leads to continuing the game (please comment on how intuitive this is!) . [UPDATE] About menu loads a text file from the bundle with credits, which scrolls (please let me know if your name is missing or misspell...

http://wizardfu.com/?p=663

Hey Dasc! I'm sorry to hear that the Game Kit wasn't what you were expecting. What you needed, while possible, might have been beyond the Game Kit's scope. This guide is not intended to teach how to make just any kind of iPhone game to an absolute beginner in less than a week. This is really an...

Custom character profile memory problem http://wizardfu.com/?p=280

I changed the character profile class to allow passing more character parameters through the xxxx profile.plist. In my example, each character has a text message that appears above him. This worked fine in the first level. But when the hero warps to another level, the game crashes when it attempt...

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