Search Results for "forum topic i am having trouble with the fight animation stoping my character" (1 / 49)

I am having trouble with the fight animation stoping my character… http://wizardfu.com/?p=437

Hey guys; I have spent quite some time on this problem. Right off the back I am not much of a coder so I want you all to understand that. With that all said, I am working on a game with my own characters/cutscenes/story/sprites/menu's... (all that jas). I am using this source code for the most...

Animation & Spritesheets http://wizardfu.com/book/cocos2d-x/animation-spritesheets/

David Cool article! It may be helpful to add a delay between animation frames. The ninja animation wasn't visible for me until I tweaked the initWithSpriteFrames call: anim->initWithSpriteFrames(frames,...

Cocos2d-x – how to make wait second animation till one animation completes ? http://wizardfu.com/?p=2703

I am making a card game where i want to draw card one by one. Card has to be deal one by one to player and then dealer respectively. During this procedure now I want to add animation of card which I have already done but it is happening together. Now I want to make one by one animation i.e. One card...

Reply To: Issue with piggy.plist http://wizardfu.com/?p=2466

Hey way to go posting the console messages. They are your key. See the lines that start with *** ? First you get an assertion failure, then an uncaught exception, then the stack trace. Everything you need to solve your problem is right there. The assertion failure points you to the line for what ...

Won't compile to Device, simulator fine http://wizardfu.com/?p=436

I have modified the kit a little bit and it was compiling just fine to the simulator. No errors or warnings in the simulator at all. Then, when I compiled for the device I get these errors and it will not compile or run. I reverted to versions from yesterday and the same problem. I changed my sch...

Reply To: Cocos2d-x – how to make wait second animation till one animation completes ? http://wizardfu.com/?p=2712

...Because your m_AnimateCardArr only has a capacity of 4 and mCount being 4 indicates the 5th element?...

Reply To: Cocos2d-x – how to make wait second animation till one animation completes ? http://wizardfu.com/?p=2719

...Instead of addObject( CCSequence ), why not addObject( CCAction )....

Reply To: Sprites jumble together http://wizardfu.com/?p=2601

This is a copy paste from the other thread… In the kit, ‘standing’ is a ‘frame’ as opposed to an ‘animation’. So the easiest way i think would be to leave ‘standing’ in tact, and make a new animation. If you want a standing animation, have a look in your character’s profile...

Trouble with Tiled http://wizardfu.com/?p=405

...I can not get the gray circle with the gray square inside to show up when I am doing the Add Object Layer....

http://wizardfu.com/?p=1823

Thank you so much for the amazing example! Sadly though, I seem to be making the kActionXXX wrong, (In theory it should be working, but its not). I also followed the other kAction, (like kActionAttack, kActionFlip, kActionDie...) and I think I made my isShooting, and kActionShooting correctly, but ...

Previous Page   Next Page