Version 1.0.9 - June 9, 2014
- [DOWNLOAD] Updated to Cocos2d-x 3.1
- [DOWNLOAD] Now using RapidGame's prebuilt Cocos2d-X libraries
- [DOWNLOAD] Uses keyboard input to play
- [DOWNLOAD] Fullscreen support on Windows
- [BOOK] Added the "DIY Game Marketing" chapter
- [BOOK] Updated the entire book content & screenshots for Cocos2d-x 3.x series
Version 1.0.8 - December 30, 2013
- [DOWNLOAD] Updated the win32 Visual C++ project to be compatible with Visual Studio 2013 as well as older versions
- [DOWNLOAD] Updated the Android project to use a minimum SDK version of 10
- [DOWNLOAD] Applied a patch to cocos2dx/platform/android/nativeactivity.cpp to prevent a possible bug: "engine_draw_frame : No display".
Version 1.0.7 - November 8, 2013
- [DOWNLOAD] Upgraded to Cocos2d-X 3.0-alpha (much cleaner API and all the latest fixes)
- [DOWNLOAD] iOS and Mac projects have been unified into a single project with multiple targets
- [DOWNLOAD] Android and win32 projects updated
- [DOWNLOAD] 64-bit binaries are now possible
Version 1.0.6 - August 10, 2013
- [DOWNLOAD] Android NDK r9 updates
- [DOWNLOAD] Fixed a bug in Cocos2d-x which caused Android pathing to fail (it tried to load assets/sdSomething.png instead of assets/sd/Something.png)
- [DOWNLOAD] Updated readme notes about android sdk tools.
- [DOWNLOAD] Cave-Bg?.pvr.ccz now uses RGBA5551 instead of alpha format to be more universal.
- [DOWNLOAD] Using new single .tps file scheme for texture packer.
- [DOWNLOAD] Switching to new Android NDK's C++11 flag.
- [DOWNLOAD] Logging messages on windows.
- [DOWNLOAD] Holding off on Cocos2d-X 3.0 until it's not alpha / pre-release.
Version 1.0.5 - May 20, 2013
- [DOWNLOAD] Updated to Cocos2d-X version 2.1.3
- [DOWNLOAD] Now recommending Google's Android NDK instead of Crystax (fixes an fopen bug)
- [BOOK] Added Chapter 9: "Touch Tutorial & Player Movement"
- [BOOK] Added Chapter 10: "Powerups and Items"
Version 1.0.4 - December 24, 2012
- [DOWNLOAD] Updated to Cocos2d-X version 2.1.0
- [DOWNLOAD] Verified build on Xcode 4.5.2, Xcode 4.6 DP3, Xcode 4.2, Android commandline and Visual Studio 2010
- [DOWNLOAD] Easier proj.win32 upgrading thanks to using project references to libcocos2d and libcocosdenshion
- [DOWNLOAD] Easier proj.android upgrading thanks to using references to the Cocos2d-x folder's java files
- [GAME] Updated to use new setDesignResolution. This is a more cross-platform solution than checking if retina is enabled. See http://www.cocos2d-x.org/projects/cocos2d-x/wiki/Multi_resolution_support for more info.
- [GAME] Re-enabled fullscreen mode on Mac
- [BOOK] Added Chapter 5: "Cocos2d-X: Create a Meta-Project for iOS, Mac, Android & Windows"
- [BOOK] Added Chapter 6: "Animation & Spritesheets"
- [BOOK] Added Chapter 7: "Tilemap Levels & Box2d Fixtures"
- [BOOK] Added Chapter 8: "Box2d Physics"
Version 1.0.3 - September 16, 2012
- [DOWNLOAD] Updated to Cocos2d-X version 2.0.2
- [DOWNLOAD] Added the Spritesheets folder with raw sprites and Texture Packer .tps spritesheet files
- [BOOK] Added Chapter 3: "Cocos2d-X Basics"
- [BOOK] Added Chapter 4: "C++ vs Objective C"
- [DOWNLOAD] Using Cocos2d-X 2.0.2's new setResourceDirectory() function
- [DOWNLOAD] Tried Cocos2d-X 2.0.2's setDesignResolutionSize(), but it is not necessary as Paralaxer is already a designed for any resolution
- [DOWNLOAD] iOS app delegate correctly sets the orientation on iOS6
- [DOWNLOAD] Added recognition for the new iPhone Retina 4-inch
- [DOWNLOAD] Added [email protected] for the new iPhone Retina 4-inch
- [DOWNLOAD] Updated proj.android/build_native.sh and java classes to Cocos2d-X 2.0.2
- [DOWNLOAD] Windows project now exits cleanly thanks to fixing a bug in how the level is released
- [DOWNLOAD] Fixed two bugs in Cocos2d-X 2.0.2 and submitted Github pull requests to the team
- [DOWNLOAD] Tested projects with Xcode 4.3, 4.4, 4.5, Android commandline make and Visual Studio 2010
- [DOWNLOAD] Tested builds on multiple iOS devices, Mac, Android & Windows
Version 1.0.2 - July 26, 2012
- [BOOK] Added Chapter 2: "C++ for Game Development"
- [GAME] Added the Mac version of the Paralaxer game. It uses OpenGL so it loads blazing fast and runs at 60 FPS full screen.
- [GAME] Paralaxer is now available on the Amazon App store.
- [GAME] Added a Readme.txt and vcredist_x86.exe to the Win32 version of Paralaxer game. In case any one is getting the "missing MSVCR100.dll" error message, just run the vcredist_x86.exe installer.
- [DOWNLOAD] Added the proj.mac folder. Paralaxer can now be built for Mac.
- [DOWNLOAD] The win32 project now sets its working directory from the executable's path. This prevents the "missing fps_images.png" error message due to Visual Studio's preference to set the debugging working directory to the project directory (aka proj.win32) instead of the current build configuration's directory (for example, proj.win32/Release.win32).
- [DOWNLOAD] The win32 project now has an extra build step which makes the executable DEP-compatible.
Version 1.0.1 - July 10, 2012
- [BOOK] Added Chapter 1: "Cocos2d-X: Best Free Game Engine?"
- [DOWNLOAD] Added makefile commands to be able to run the Android emulator
- [DOWNLOAD] Now includes Cocos2D-X version 2.0.1 with one important bug fix for compilation with Xcode 4.3.2+
Version 1.0.0 - June 29, 2012
- [GAME] Version 1.0.0 of Paralaxer released to the App Store and Google Play
- [BOOK] Added the table of contents
- [BOOK] Added the introductory foreword
- [BOOK] Added the changelog
- [DOWNLOAD] Initial release of the Paralaxer game source code
- [DOWNLOAD] Includes project files for Xcode, Visual Studio and Android ANT
- [DOWNLOAD] Can be built for iOS, Android & Windows