Search Results for "press wraithbinder images wraithbinder keyart2.jpg" (3 / 9)

https://wizardfu.com/?p=1096

@gholmes - same type of problem with solider. You need to recreate the solider spritesheet using only the images that will fit onto one sheet. Here's what I found: 1. Your solider.png file is 512x512 and I can count 25 sprites yet the soldier.plist file lists 527 frames [should be 1024x1024 and...

https://wizardfu.com/?p=1448

Option 1: Make all your art hi-res, and in the game, you can scale to 0.5 to make all your characters half the size. Option 2: Use the same hi-res images of your character to make a lo-res sprite sheet by choosing 50% scale in Texture Packer or Zwoptex as your create the sprite sheet. In the game...

https://wizardfu.com/?p=1677

...You could cheat another way and add a few grass images to always display over your players lower half when over a certain are defined on the tiles. Possibly use the code for ambiance, except have it attach alternating images of grass at...

https://wizardfu.com/?p=1850

Yep... Understood, and thanks! Day 2 and moving along. I'm kind of getting the hang of it... Is there an example which shows how I can animate a fountain? I've found the fountain images I want to use. I've uploaded them to Zwoptek and organized them by width and name. Then I exported a png ...

https://wizardfu.com/?p=1901

I think this is due to scaling up the tiles to avoid the gaps between them. In the community game I think this was fixed so that it is no longer necessary to blow up tile images. Somewhere in the Level class I think you will find a line of code that scales the images up. Change this scaling to ...

https://wizardfu.com/?p=2220

CyberGreg you read my thoughts. Cutting some images and sound files might be a way to trim 4mb from the project. GPP - code/text is cheap in size and would only yield several KB of space, but trimming unused images and sound would be the biggest bang for the cut. Sidethought - .caf files are big...

Reply To: Buttons Not Working https://wizardfu.com/?p=2764

Sounds like one of those situations where a lot of factors are at play. The size of each image including transparency, the z of the menu, the layer it is added to, any other nodes which are also trying to receive input. In cases like this, it helps to simplify first. Do your images have transpare...

My first Game Level wont load https://wizardfu.com/?p=237

Hi, My first Game Level wont load (I'm at page 34 in the book) I've correctly changed [GameScene newGame:@"level1.tmx"]; to [GameScene newGame:@"leveltest.tmx"]; I'm not getting any build errors and no runtime errors by what i can tell here is what my console looks like [Session started a...

Can not add pigs https://wizardfu.com/?p=247

I've followed the instructions in the chapter about "Make your own characters" but got failed. When I press the "New Game" button, the screen stops in "Loading" and the console shows the following line: *** Assertion failure in -[__NSArrayM initWithSpriteFrames:direction:frameCount:], /Quexlor/.....

https://wizardfu.com/?p=1292

This would not be hard. It might actually be cool/useful. I know I was arguing a lot for touch movement (having the player go where you touch), but there are a few problems with the implementation, and in many situations, the D-pad is more useful (even though I railed against it originally). Th...

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