Search Results for "forum topic ground lof png tileset" (6 / 31)

https://wizardfu.com/?p=1055

Hi Nat, Here's a link to the main website: http://www.imbaentertainment.com/ If you click on Shadows Call on the top left you'll get to more details. There is an update currently awaiting approval that adds save/continue to the game, based on code you posted on the Cocos2d forum. (that's ho...

RGB4444 PNG https://wizardfu.com/?p=463

Hey, I have added a .png to my project but when I call it as a sprite, it comes out in low quality. I know this is because I have my Texture2D set to RGB4444 (16-bit) in the App.m. I do not want to change it to RGB8888 (32-bit) because of the drain on battery and memory. I was wondering if any...

https://wizardfu.com/?p=1254

Hi Nat, If I take a fresh unzipped version of Quexlor 3.2, and buiId it into my iPhone 4 (device mode), I can see that the low resolution files are loaded from the MainMenu screen. I have tested something: I have changed the black Default.png to a new one with my company logo. Then in Quexlor.m I...

https://wizardfu.com/?p=2107

So I'd like to know, what directory should Xcode be installed to, where should the Quexlor files be? It's obvious that I am missing a library or a directory is incorrectly placed. In fact, to show you how zealous I am of getting this problem resolved, I have taken screenshots detailing the curre...

TMX Tilemaps & Box2D Fixtures https://wizardfu.com/book/cocos2d-x/tilemaps-box2d/

...t them. In the end, you'll have something like this: Art/SD/Map.tmx Art/SD/Tileset.png Art/HD/Map.tmx (values 2x times SD) Art/HD/Tileset.png (twice the res of SD) Art/HDR/Map.tmx (values 4x times SD) Art/HDR/Tileset.png

https://wizardfu.com/?p=1450

The art that I create, buttons, menus, backgrounds, etc are all created at least at 2x size. I use the "Save for Web" function in PS and save as 24-bit PNG's. I repeat the same function to save a 50% reduced image (for the 1x image). <- sounds like it's a process similar to yours For my curren...

https://wizardfu.com/?p=676

Actually, it's the other way around. "Node space" refers to the coordinates of our level objects, tile map, etc... "World space" refers to the coordinates of touches, the HUD, the actual iPhone screen, etc... Try right clicking on convertToNodeSpaceAR and do a "Jump to Definition". You will get...

https://wizardfu.com/?p=876

To solve your challenge, I copied your level, found the groundvari tileset.png , installed them both, and ran the level in the simulator. Now I see what you mean. You can't walk near the pillars. Here's why. The trees tileset has been added as 64x64 tiles, effectively creating a necessity of four...

https://wizardfu.com/?p=949

Well the Hot Girls in my dreams did the ticket alright :) Here is how to get CCProfilingTimer working add this to CheckerBoard.h interface CCProfilingTimer* profilingTimer; //PMB add this in CheckerBoard init profilingTimer = [[CCProfiler timerWithName:@"PMB-MonsterCheckers visit" and...

Reply To: How to add new items? https://wizardfu.com/?p=2483

Thanks Nat, I reviewed everything and the issue was: - We should use "apple.png" in objects.plist, "apple.png" in objects-hires.plist and "apple.png" in objects-2hires.plist I named the images as the following and this was the mistake: "apple.png" in objects.plist "apple-hires.png" in objects...

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