Wizard Fu's Cocos2dx Platformer Game Engine v1.0.1

nat@wizardfu.com

See the file LICENSE for the license governing this code.

LevelObject > Solid

A type of LevelObject which is solid, causing collisions with other objects. See Solids.h for examples.

#pragma once
#include "Headers.h"

class Solid : public LevelObject
{	
	public:
		virtual const char* const profileName()=0;
		Solid() {}
		virtual ~Solid() {}

	private:
		typedef LevelObject super;
		typedef Solid self;
};

Class hierarchy

 
h