Wizard Fu's Cocos2dx Platformer Game Engine v1.0.1

nat@wizardfu.com

See the file LICENSE for the license governing this code.

Include all the headers needed for the game so other cpp and h files have the option of including just Headers.h.

#pragma once

#include "Libraries.h"
#include "Kit.h"
#include "Extensions.h"
#include "Store.h"
#include "Multiplayer.h"
#include "Constants.h"
#include "PhysicsDebug.h"
#include "Physics.h"
#include "Profile.h"
#include "Input.h"
#include "LevelObject.h"
#include "Character.h"
#include "Player.h"
#include "Solid.h"
#include "Solids.h"
#include "NonSolid.h"
#include "NonSolids.h"
#include "Projectile.h"
#include "Projectiles.h"
#include "AI.h"
#include "Enemy.h"
#include "Enemies.h"
#include "NPC.h"
#include "NPCs.h"
#include "Level.h"
#include "LevelScene.h"
#include "SplashScene.h"
#include "TitleScene.h"
#include "Game.h"
 
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