Changelog.txt – Quexlor RPG Engine
Version 7.1.0 - Released July 3rd, 2014
* Fixed status bar to be hidden
* Fixed compile errors in newer versions of Xcode
* Fixed warnings
Version 7.0.0 - Released July 16th, 2013
* Upgraded to Cocos2d 2.1 stable release
* iOS 7 compatibility
* Added iPhone 5 graphics
* Updated Template project to Cocos2d 2.1 and iOS 7
* Fixed references in book to Categories.m
Version 6.0 - Released September 24th, 2012
* Upgraded to Cocos2d 2.0.0 stable release
* iOS 6 compatibility
* Enhancements KITApp to recognize iPhone 5
* Using CCFileUtils setiPadSuffix and related functions instead of KITApp chooseResource
* Minor updates to the book
* Updated default PNGs
* Using a shader instead of glAlphaFunc with GL_GREATER to render effect sprites
* Projects now compile with zero warnings thanks to removing the category overrides
* The automatic SD to HD TMX parser now uses method swizzling instead of a category override
* Added kRPGDpadMovementIsDefault so the dpad can be enabled or disabled by default
Version 5.1.1 - Released July 24th, 2012
* Fixed player swinging sword with Dpad on (RPGLevelObject overlaps method needed to factor in fuzziness)
Version 5.1.0 - Released April 4th, 2012
* iOS 5.1 enhancements.
* Added the [KITApp isDoubleHD] method for iPad3.
* Added Default.png image files
* Improved Doors. They now create a boom sound when opening or closing. Toggling works better too.
* Fixed jittery camera bug. Player now moves smoothly on all devices.
* Fixed z-ordering issue. Player now appears correctly in front or behind trees and rocks.
* Disabled iPad3 retina mode for now because we don't have double HD graphics.
* Smoother animation for character walking.
* Smoother camera movement because it snaps to pixels.
* AI flee mood now always runs away instead of randomly switching directions because a random direction might be straight toward the player.
Version 5.0.0 - Released March 9th, 2012
* Fifth release. Starting changelog.txt.