Here is the best tutorial I've seen on platform games, but it's made for Flash AS2. Still, the fundamental concepts are the same. This tutorial, also in Flash goes into how you can make complex slopes even when using a Tiled map made of square images. It's quite clever. You could make one lay...
Search Results for "press wraithbinder images wraithbinder keyart2.jpg" (7 / 9)
Yann, there's only one place in the code which decides what resource to load, and that is in the chooseResource method of App.m. Here's how you can double check what is going on, just put in an NSLog statement to verify. Try something like this: +(NSString*) chooseResource:(NSString*)sdImage hdI...
In my tests, PVR files would be OK for some tiles, but are not good if they have an alpha channel. Since most of our tilesets have at least some alpha channels, I'm not sure if it would be helpful. Apparently it's best for big background images, like if you had one giant image as a background tha...
I downloaded your level and ran a test. The Assertation error says: The level file 'level1mod2.tmx' must exist in resources This means all you have to do is add level1mod2.tmx to your XCode project by opening the project and expanding the folder on the left called "levels", and drag the file in...
ANIMATED WATER IN QUEXLOR While this example is far from perfect, it's a proof-of-concept video that I made using the texture from twolivesleft.com tutorial. I chopped up their texture and created a sprite sheet of 16 squares. As you can see, it's not practical to try to manually line up ind...
Excellent improvements to forest06 & forest07. The game plays pretty well up to that point. I like how it's hard to get the axe. I fixed the warps points to work with forest08 which is also new in this release. Also on forest07, the secret axe island had a shell on the warp point that was on ...
The art that I create, buttons, menus, backgrounds, etc are all created at least at 2x size. I use the "Save for Web" function in PS and save as 24-bit PNG's. I repeat the same function to save a 50% reduced image (for the 1x image). <- sounds like it's a process similar to yours For my curren...
Great fixes Stahlman! And also thanks to Eric for re-submitting his levels with fixes. I've added a bunch of graphics to the objects.png and trees2.png tilesets. Check it out and maybe some of the new art is something you want to add to your levels... Same point release. I just updated the zip ...
...Make sure you don’t have images from different tilesets on the same layer. Let us know if that helps....
...I’m only guessing but double check your <animal> profile.plist and make sure the animation counts match with the actual number of images you put in your sprite sheet. i.e. walking is 9 (???) so make sure the profile.plist has 9 in it under t...