So, my artist has created this elegant and fancy background that is 1024x768 to fill the entire iPad screen. I can have her break it up into different layers, but still it's not something that looks like it can be broken in to tiles of any sort. There are no repeating images or anything. Here is ...
Search Results for "press wraithbinder images wraithbinder keyart2.jpg" (6 / 9)
In addition, 0.99.5 rc (&rc1) try and "help" with -hd images for iPad. Honestly I think Nat's solution is better and I still use it with my 0.99.5 builds. I've found it easiest to keep the web page open with the change log, remove and then drop in the new version of cocos2d. Compile the libra...
PVRTC is a lossy compression. You can't set any parameters for the compressor - it just does it's work. You could add spacing between the sprites - about 4 for PVRTC2 and 8 for PVRTC4 this should avoid bleeding from sprites to sprites. I would recomend using PVRTC only for background images it at...
I used the new version of TexturePacker and it supports aliasing. So that means that the butterfly is even more compact than before because it detects sprite images that are the same (say one frame of flying and sitting use the image). Zwoptex is adding this feature to the next version. But I think...
Yes I watched the 71Squared tutorials and their book. I'm somewhat new to Apple's Cocoa Touch and Obj-C, I've been studying the iTunes U classes like the ones from Standford. So Trying to learn how to do things in Cocos2D is just adding to learning curve. Currently my game does not really involv...
paper-background.png is already in the Resources folder and is spelled correctly. The game crashes on start-up. EDIT: I added the images to the Copy Bundle Resources folder now and it's stopped complaining about that. I can't figure out what else is wrong now. It still crashes on start-up. [Se...
A number of things can cause this. If your characters has 8 images when walking, it has to be 8 in the profile plist. Some of the provided art has 7, or 9, 10, 11 etc. Same thing for attacking etc. You must have the correct number of frames in the plist. It could also be that you have a filen...
I use Texture Packer and it works well, but it took me a while to understand sprite sheets no matter which program I used. There are a lot of steps where you can go wrong and the game gets stuck at the loading screen. Often, the error messages don't help. But the errors are always the same: eithe...
...Nat just needs to redo the sprite sheet, the fire images are not transparent (white background)....
...Hmm interesting, one last thing before i decide to make a purchase or not. I was wondering if this game kit was a step by step guide on making the top down viking/dragon game i see in the images or is it just source code provided with a documented book ...