Monster Checkers , the newest game made using the iPhone Game Kit On the first day we just made the board, no monsters... The challenge was to create an iPhone game in under 24 hours of development time, within the confines of one regular-ish week, using the iPhone Game Kit....
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Are you ready to learn to how to make iPhone games? The iPhone Game Kit 4.0 — a Cocos2D tutorial on steroids — is now available for download. If you're an existing customer, then by now you will have received your email with updated links to download all the updated code and art. ...
Maybe this is addressed in the book later, but I'm only about 1/3rd of the way through. By the way, I LOVE IT! 1. Is there anything in particular my artist has to know when creating graphics they should take into account for tilesets? Right now all they hand me are individual sprites (images) for...
Ok here's what I've been able to determine by having a straight line of non-obstacle surrounded by obstacle tiles on top and bottom. So basically a tunnel if you will. Here's a few params: -tilemap made of 32x32 squares -enemy set to be .5 of scale (actual images are 64px so makes the enemy 32...
Tiled 0.6.0 is out and it has some nice new improvements. I tested it and it works with the Kit. You can have multiple files open at the same time (this makes it easier to switch back and forth between levels to fix your warps). The creation of objects is a bit different. There is now a selec...
Can anyone post their ideas / processes for creating HD and non-HD versions of all their art? Currently I am creating a set of hi-res art in Photoshop and then exporting out images at different sizes, quite time consuming and prone to human error. Ideally I'd like to find out if there is a wa...
Hi I've been looking through the code for where to enter door logic. The PNG has door images and I've checked items, level, and levelobject but am unsure where this should exist. The goal is to have a door object (first thought is it might exist as an obstacle tile with the property removed on op...
...Guys, For some reason, my character images appear very big on the game screen, then when I have my character attack, the size goes back to the right size. then after attacking it enlarges again…does this make sense?What could be the problem? than...
Good question. ;) You have to get a bit creative. Some of the tile sheets include differently sized tiles in the same image file. 1. Start by opening the image in Photoshop or Pixen and measure the tiles to get a feel for the tile sizes. There will likely be different sections of the image which ...
I started to reply here but it was way too long so I just posted my process on my developer blog, I'll add my Automator files to that post in a little while. http://meachware.blogspot.com/2010/09/batch-transform-transparent-images.html Regarding the background color, I think Reiner used a color...