Search Results for "forum topic ground lof png tileset" (8 / 31)

Reply To: Regarding balloon messages https://wizardfu.com/?p=1589

That opacity problem might be due to graphics settings. I noticed a few things like that that didn't work as expected. You can change the default graphics settings, but it will take more memory and might not work on iPhone 3G etc. see this thread http://wizardfu.com/forum/topic/graphics-quali...

Graphics quality, transparent PNG problems https://wizardfu.com/?p=350

In this image I am getting some banding in the cloud shapes. They go from completely transparent to completely opaque. I tried adjusting some of the settings in App.m, but nothing improved the clouds. The tiling was actually worse and you could see each square. //pixelFormat:kEAGLColorFormat...

Cocos2d 2.0, iOS 6 & iPhone 5 Updates https://wizardfu.com/blog/cocos2d-200-ios-6-iphone-5-updates/

Hey all. I'm proud to announce that the iOS Game Creation for Beginners and the Action RPG Engine kits have now been updated for iOS 6 and are using Cocos2d iPhone 2.0.0 ! Cocos2d 2.0 Cocos2d 2.0 is packed with a whole bunch of new features, fixes and other goodies. Of particular note ...

https://wizardfu.com/?p=1097

Nat - I think we need to know what the goal of the hi-res design is? Do we want: 1. The game to appear to be the same on the retina display, only sharper (hd) images? 2. The game to appear twice as big (same as iPad) on the retina display? (this actually makes the game visible area twice as large...

https://wizardfu.com/?p=1152

I have some questions... the first one being, I have a screen shot of the level I am working on, but how do I post it in this form for you and StahlmanDesign to view it, (StahlmanDesign has level2, (we are neighbors:)). My second question is, I am a bit confused as to what tileset we are to be u...

https://wizardfu.com/?p=1471

Here is an image comparing Tiled 0.5.1 (left) with the newer 0.6(right). In the image you can see how the rock image from ground.png was used as a placeholder image for the weakrock object on the object layer. A level made in 0.6 still works in 0.5.1 (it looks like the image on the left), but if...

Tile loading crashing on new game!!! Help https://wizardfu.com/?p=446

I am using Tiled 6.0.Tried all options and doe not seems to work. Please help!!! <?xml version="1.0" encoding="UTF-8"?> <map version="1.0" orientation="orthogonal" width="10" height="10" tilewidth="64" tileheight="64"> <tileset firstgid="1" name="testtile" tilewidth="64" tilehe...

https://wizardfu.com/?p=1485

the pink backgrounds im referring to are from other tilesets (example: trees2-tileset.png) when i try and add a tree to my grass background it shows the background color of whatever tileset im using and covering up my grass background in the area i want the tree to be placed...ive tried using anoth...

How to Make Games With the iPhone Game Kit 5.0 https://wizardfu.com/blog/how-to-make-games-igk-5/

Dear customers, we're proud to announce the new iPhone Game Kit 5.0! A whole heck of a lot has improved and we're so excited to share it with you. We took the feedback you provided in the survey to heart. Some of you wanted to learn about physics. Some of you multiplayer. Some wanted to see the ...

ignore – double post (lag) https://wizardfu.com/?p=397

...Has anyone worked in a machine gun style code yet? I am going to try and use some ideas from the below link: http://www.cocos2d-iphone.org/forum/topic/14455...

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