I recently bought the game kit and jumped right in. For starters, I downloaded all the recommended tools. When I went to the tiled map editor website, I downloaded the only version available, which was Tiled Qt 0.8.0 for Mac OS X. After loading my toolbox with all the suggested tools, I went bac...
Search Results for "forum topic ground lof png tileset" (7 / 31)
...The semi-transparent ground (that fades to alpha) doesn’t have good corner transitions. Also, the ground at the far right (the walk path texture) is not nearly as nice as the ground on the sprite sheet that has wa...
Yep... Understood, and thanks! Day 2 and moving along. I'm kind of getting the hang of it... Is there an example which shows how I can animate a fountain? I've found the fountain images I want to use. I've uploaded them to Zwoptek and organized them by width and name. Then I exported a png ...
Hey everybody. I've been working like crazy trying to get you guys the 3.2 Kit with loads of fun new features and 0.99.5 support. It's all about 90% finished but that last 10% has been a real challenge, riddled with one giant voodooey bug. Rather than release a buggy version of the iPhone Game Ki...
Hi Nat, Thanks for the ideas. There is no transparency. I reduced the menu to one button only, and added some text to the background and button so I knew which images were displaying. I also have put in a default launch image. I am running the iPad 6.0 Simulator. When the app starts, the...
Hi All, I'm currently experimenting with a few assets I have created for my tile map. I have thrown a few tile layers together in Tiled and loaded my new test map in Quexlor. I have noticed there is some horizontal banding between the different tile rows. I was wondering if this is something anyo...
...Are you sure Greg, because all of the levels of Quexlor: Lands of Fate use the ground-lof tileset, and I’ve use Tiled 0.6.0 on most of them without it crashing....
I ran into a problem with Tilesets and found the solution in the book, and thought I'd post it again here: You can add different tilesets, yet you MUST draw them into separate layers. if you accidentally draw tiles from two different tilesets into the same layer, you may get glitchy-looking grap...
Renegade, the properties you can define for Quexlor levels are defined in the level building chapter on page 28-29. Your trees aren't working? Hmmm... Did you accidentally hide the layer? It needs to have a checkmark (in Tiled) next to the layer name to be visible. If that isn't working then perh...
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