Search Results for "forum topic ground lof png tileset" (31 / 31)

Reply To: Sprites jumble together https://wizardfu.com/?p=2678

It needs to be at least horne000%d.png to be a correct printf-formated string. Learn more about printf-formated strings here: http://www.cplusplus.com/reference/clibrary/cstdio/printf/ And try re-reading the chapter of the book on building characters so you can get a handle on the profile ...

Reply To: Font File https://wizardfu.com/?p=2687

Hey Nat when I input my own font file and swap it out I get this error What UIImage does it not recognize? 2012-08-22 16:07:32.635 QuexlorLite[2502:207] cocos2d: CCTexture2D. Can't create Texture. UIImage is nil 2012-08-22 16:07:32.636 QuexlorLite[2502:207] cocos2d: Couldn't add image:shit....

Reply To: Rendering Order in Paralaxer https://wizardfu.com/?p=2711

...Hmm. Can you confirm that the background tiles are the culprit? Try some different artwork for the background tiles or using a 24-bit PNG instead of an 8-bit. Also, set kDrawDebugBoxes in Paralaxer.h to 1 so you can see...

Reply To: Paralaxer problem https://wizardfu.com/?p=2795

I downloaded CrystaX r7 again, and it works! But there is a new error message! Now the command line: -------------------------------------------- otthon@ubuntu:~/Paralaxer/proj.android$ make && make run ./build_native.sh NDK_ROOT = /home/otthon/android-ndk COCOS2DX_ROOT = /home/otth...

Reply To: Isometric? https://wizardfu.com/?p=2820

" I would just make an isometric map in Tiled, load it into the Quexlor world and see what goes wrong". I need to have an isometric map, so I followed your advice and have this : http://www.phemka.com/share/isometric1.png I bought the book of Steffen Itterheim (and bought your kit after read it) b...

Reply To: Isometric? https://wizardfu.com/?p=2823

...My next problem is to understand the coordinate’s changes. http://www.phemka.com/share/isometric1.png Where to change this ? I tried some modifications in RPGLevel but nothing change. Can you tell me where to search ?...

Reply To: Isometric? https://wizardfu.com/?p=2836

Thanks for your clear response. This change when the player move, but not where he appear or the items are disposed. For example, the water block the player near the arrow (see image : http://www.phemka.com/share/isometric4.png). I thought it is all the system that must be rotated, isn't it ? (al...

Reply To: Isometric? https://wizardfu.com/?p=2838

...I conclude for an only problem from from the object layer : http://www.phemka.com/share/isometric5.png Then I tried to find a place to rotate it, for example in the addobject or some method in the RPGLevel. Right ?...

alpha transparency not working for player https://wizardfu.com/?p=2901

...I notice that the shadow of the player is not transparent in the game and should be, because it is in the sprite sheet. http://www.phemka.com/share/alpha.png Some ideas why ?...

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