Search Results for "forum topic ground lof png tileset" (30 / 31)

Reply To: Some question from a beginner https://wizardfu.com/?p=2354

...Hi Nat, Today I tried the less compression on the items, not pvr.ccz, I tried the simple .png atlas, but don’t visible the different, also under gate the character :(...

What’s New With the Beginners Kit https://wizardfu.com/whats-new-beginners/

Changelog.txt - iOS Game Creation for Beginners Version 7.1.0 - Released July 3rd, 2014   * Fixed status bar to be hidden * Fixed compile errors in newer versions of Xcode * Fixed warnings   Version 7.0.0 - Released July 16th, 2013   * Upgraded to Cocos2d 2.1 ...

compiling error https://wizardfu.com/?p=2400

...error: cannot find the art/Board.png file...

Reply To: compiling error https://wizardfu.com/?p=2409

...Hi. If this is a compiling error, then all you have to do is add the Art/Board.png file into your Xcode project. Do you mean that you’re getting a runtime error? If so, have you modified the code? It should run without any errors on the first try....

Reply To: Bigger silhouette during gameplay https://wizardfu.com/?p=2449

Thanks for replying! I have done the following and it works, sort of: RPGEffectSprite * effectFog = [[[RPGEffectSprite alloc] initWithFile:@"aperture.png"] retain]; effectFog.opacity = 200; effectFog.offset = ccp(0.0f, 20.0f); effectFog.scale = 1.0f; effectFog.verte...

Reply To: Bigger silhouette during gameplay https://wizardfu.com/?p=2452

Rachel, good progress! Okay. Easy fix to get it above all the level stuff, but below the HUD. Just add it to the Level's effectSpriteLayer (see RPGEffectSprite.h for a little background). So, when you've got the effect ready to be added as a child, don't add it to the player's children, add it as a...

Reply To: How to add new items? https://wizardfu.com/?p=2478

What simulator or device are you running? Are you running in retina mode? We need to know these things to know what spritesheets it will load. You shouldn't need the line to load objects.plist in Quexlor.m. KITProfile will do that for you if the Apple profile.plist references objects.plist correc...

Reply To: Count the number of added item in Menu https://wizardfu.com/?p=2584

Check out CharacterMenu.m's init method. It creates all the icons and text right there. The bones and keys are built into the CharacterMenu.png though. So you'll need to edit that file first with the graphics you want, then update the [bonesTxt setString] call appropriately (for your food) in Cha...

Reply To: Sprites jumble together https://wizardfu.com/?p=2669

Yes Nat thats whats needed for the Stand sprites..I want to replace the Stand sprites with the Idling sprites..which is the other animation with 16 frames..when I change the stand format to hornet_idle_E.. it gives me this error: 2012-08-10 01:19:05.290 QuexlorLite[243:207] cocos2d: CCSpriteFram...

Reply To: Sprites jumble together https://wizardfu.com/?p=2673

I'm saying I can't replace the stand sprites with the idling sprites..I think I have to change this somehow through the coding side outside of the profile list..I'm not sure how to do this. horne000%.png..is the sprite format for the Stand sprites and I can't replace that with idling hornet_idle_E.....

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