...Hi Nat, Today I tried the less compression on the items, not pvr.ccz, I tried the simple .png atlas, but don’t visible the different, also under gate the character :(...
Search Results for "forum topic ground lof png tileset" (30 / 31)
Changelog.txt - iOS Game Creation for Beginners Version 7.1.0 - Released July 3rd, 2014 * Fixed status bar to be hidden * Fixed compile errors in newer versions of Xcode * Fixed warnings Version 7.0.0 - Released July 16th, 2013 * Upgraded to Cocos2d 2.1 ...
...error: cannot find the art/Board.png file...
...Hi. If this is a compiling error, then all you have to do is add the Art/Board.png file into your Xcode project. Do you mean that you’re getting a runtime error? If so, have you modified the code? It should run without any errors on the first try....
Thanks for replying! I have done the following and it works, sort of: RPGEffectSprite * effectFog = [[[RPGEffectSprite alloc] initWithFile:@"aperture.png"] retain]; effectFog.opacity = 200; effectFog.offset = ccp(0.0f, 20.0f); effectFog.scale = 1.0f; effectFog.verte...
Rachel, good progress! Okay. Easy fix to get it above all the level stuff, but below the HUD. Just add it to the Level's effectSpriteLayer (see RPGEffectSprite.h for a little background). So, when you've got the effect ready to be added as a child, don't add it to the player's children, add it as a...
What simulator or device are you running? Are you running in retina mode? We need to know these things to know what spritesheets it will load. You shouldn't need the line to load objects.plist in Quexlor.m. KITProfile will do that for you if the Apple profile.plist references objects.plist correc...
Check out CharacterMenu.m's init method. It creates all the icons and text right there. The bones and keys are built into the CharacterMenu.png though. So you'll need to edit that file first with the graphics you want, then update the [bonesTxt setString] call appropriately (for your food) in Cha...
Yes Nat thats whats needed for the Stand sprites..I want to replace the Stand sprites with the Idling sprites..which is the other animation with 16 frames..when I change the stand format to hornet_idle_E.. it gives me this error: 2012-08-10 01:19:05.290 QuexlorLite[243:207] cocos2d: CCSpriteFram...
I'm saying I can't replace the stand sprites with the idling sprites..I think I have to change this somehow through the coding side outside of the profile list..I'm not sure how to do this. horne000%.png..is the sprite format for the Stand sprites and I can't replace that with idling hornet_idle_E.....

