Hi, Ok... I seem to have this working better now... Using texturepacker I re-exported the textures as .png and changed the hero profile.plist to reflect the change.... my character is still locked in a standing pose at the start of a new game... I can change the direction of the standing pose by...
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...Nat, I tried that and other things and it is still giving me the same message..I’ve been stuck with this for weeks now. Can I please email the .tmx and .png file to you to see if you can look at it?? I really need some help to move forward . thank...
...Nat, I tried that and other things and it is still giving me the same message..I’ve been stuck with this for weeks now. Can I please email the .tmx and .png file to you to see if you can look at it?? I really need some help to move forward . thank...
...Sure, I will take a look. :) Either post the TMX and a link to the PNG here or mail me at feedback at iphonegamekit dot com....
First, let's answer your questions. Then, we'll point out the error. 1. currentDir is a member variable of the Character class. It's an integer between 0 and 7 indicating the current compass direction the character is facing. You can look this up by right clicking on currentDir and doing a "Jump ...
Here's an additional picture, show what I get when I search for "src/iPhone Game Kit/" http://i207.photobucket.com/albums/bb289/teh_Mac/part7.png *Note* searching for "/src/iPhone Game Kit/*" yielded no results anywhere. Perhaps the Game Kit I downloaded is missing crucial files, but either way...
Well, I created a folder on the desktop titled "directory" (just so I know what it is) and copied the Quexlor, src and MonsterCheckers folders all into it. Quexlor runs on the iphone version 4.2, but it crashes on 4.3. So it's possible that while the directory issue is kind of fixed, it isn't com...
Yeah, take a look at your assets, if you are using stereo sounds try resampling them to mono and see how much size you save. In the new kit you'll see Nat is using pvr's with Texture Packer to save device memory but they may also save on disk space. While .png's load and look good, if you can get...
thanks joeb, what I was planning was copy-pasting that -(void)attack method's definition in the player class with the following: -(void) attack:(Player*)attackee { // create attack sequence (animation + gotHit callback) CCAction* action = [CCSequence actions: [CCAnimate actionWithAnimati...
Changelog.txt - Quexlor RPG Engine Version 7.1.0 - Released July 3rd, 2014 * Fixed status bar to be hidden * Fixed compile errors in newer versions of Xcode * Fixed warnings Version 7.0.0 - Released July 16th, 2013 * Upgraded to Cocos2d 2.1 stable releas...

