Definitely try running in release mode. See if that speeds it up first. When I was designing levels for QuexlorLite, I remember the biggest slow-downs were caused by .PNG tilesets which were accidentally 1MB or bigger. I saved them as optimized 256 color and they were then only 200KB or so. This...
Search Results for "forum topic ground lof png tileset" (26 / 31)
I found this code from http://www.raywenderlich.com He explains everything with diagrams and code here and you can download the working project file. It makes a basic tiled 'game' in Cocos2D with a sprite that moves in the direction of touch. I understand this code for the most part because i...
...I have version 2.0 and its bundle identifier is 1.2. The main difference is hi-res art. If in your art folder you have the file character-menu@2x.png, then you have at least version 2.0...
Boreira, I'm glad you asked this because it is one of the things being clarified and simplified in the 3.0 release. The formats (eg. "skel fellt zusammen %@00%%02d.png") use a printf-like format to replace parts of the string with other strings and numbers. For now, try logging all the sprite frame...
So I'm guessing you have a .png file of a spritesheet but you don't have it's corresponding .plist? Option 1: You could cut all the sprites out and re-make the spritesheet, or... Option 2: You could make the XML property list by hand. In Xcode, right-click on barbarian-king.plist and do Ope...
Nat, thanks. Yes GamingHorror is covering that in his book. I've bought the digital "alpha" version from Apress that goes up to chapter 10 so far. It's a great book but figuring out how to merge his concepts into the Game Kit code is a little beyond me at the moment I guess. :) I do have another ...
...I should clarify, the PNG’s are not pixelated as much as “banded”. It looks like the number of colors has been brought down so the gradients turn into blocks of single colors. Rich...
A few things I've tried this morning that haven't worked at fixing the issue: 1. Adding the user defined setting of IPHONE_OPTIMIZE_OPTIONS set to -skip-PNGs 2. Changing the image file extension from png to ppng 3. Creating the image without an alpha channel This is frustrating. I haven't ...
I have spent a lot of time --- I mean many full days --- creating my own tilesets for my game. It is VERY TECHNICAL work. This is not the job of an artist, but of someone who enjoys geometrical symmetry and precision down to the pixel. Even exporting a PNG file with the wrong kind of anti-aliasing ...
I bought TexturePacker and tried some tests. It seems to work fine with 0.99.5-rc1 enabled. This allows for rotation in the sprite sheet (Zwoptex also does this) The PVR compression is disappointing, however. In my tests using the two settings, PVRTC4 and PVRTC2 (lower quality), both have p...

