...The ice levels use some tiles that are off by one pixel or so, meaning they don’t fit correctly on the tile map. I will try to fix this later today. It’s an problem with the tileset. EDIT: here’s what I fixed...
Search Results for "forum topic ground lof png tileset" (21 / 31)
...Awesome, thanks for updating us. @Nat – the take-away is there is a bug in Tiled 6.0 where it will crash if your tileset name has a “-” in it. The work around is to remove the “-” from the name. I’ll take a peek over ...
Well I'm not anymore :-D thanks Justin. I'll have to dig more but the problem did go away when I removed both "-"'s from the file name, so now we need to check to see if maybe it's only a bug with 2 (or more?) "-"'s in the filename Edit: okay toss out that idea! I renamed the problem sheet and ...
...Is it possible to just you the tilemap for loading objects and not actually load a tileset. This way, you can just have a static background imageand overlay your objects on it. Not real sure if this will improve performance at all but a...
Interesting. I didnt think it'd be part of the enemy class, but that does make sense. So on TILED (the tileset program) when you place an object and then designate its type as "spawnpoint" I'm assuming that's the method name? And that baddies would continually spawn from that point? I think th...
...Check it on the iPhone (non-retina) simulator. If it looks okay on it then the problem is on the iPad (Sim) it is creating an HD (2x) map but there is no matching 2x tileset. If it looks the same on the iPhone then it seems like something is messed up i...
...Have you created the map ? it seem that a sprite is missing. Perhaps you don’t add the image file to Xcode for the map or you put more than one tileset in a layer....
Have you ever wanted to write one C++ game code base with a free game engine and deploy it to multiple platforms including iOS, Android, Windows and Mac? We just wrapped up the new Cocos2d-X starter kit that shows you how. The great news is that you can develop on whatever platform you ...
Monster Checkers , the newest game made using the iPhone Game Kit On the first day we just made the board, no monsters... The challenge was to create an iPhone game in under 24 hours of development time, within the confines of one regular-ish week, using the iPhone Game Kit....
Well, first off, a whopping thank you to all the active participants involved in our community Cocos2D game. We've blazed through this week, ended up with amazing progress, and are right on track to release our free RPG game in March. Development Releases We started compiling eve...

