Search Results for "forum topic ground lof png tileset" (20 / 31)

https://wizardfu.com/?p=860

So, my artist has created this elegant and fancy background that is 1024x768 to fill the entire iPad screen. I can have her break it up into different layers, but still it's not something that looks like it can be broken in to tiles of any sort. There are no repeating images or anything. Here is ...

https://wizardfu.com/?p=861

A game like that would not be difficult. You could still you Tiled to place spawn points. What I would do is create a tileset of 1024x1024 and select your 1024x768 art and place it on a layer. Then use another layer for your objects which can be characters or spawn points. Tiled might be over...

https://wizardfu.com/?p=966

Jonathan. You might try one hidden layer with a tiny 64x48 tileset simply to denote your obstacles. That way the game's collision code will run the same and the gameplay will feel consistent. You can then add more 16x16 or 32x32 tilesets on different layers to draw your world. Your other option...

https://wizardfu.com/?p=977

...Thanks for the advice, however i think i might just try my hand at creating 64×48 tiles. In the future it would be great to see something like a configurable value to specify the tileset and have the colision code work automatically. Thank for all...

https://wizardfu.com/?p=1197

...@cybergreg i get the error Error loading tileset image: loading ur levels...

https://wizardfu.com/?p=1357

Excellent improvements to forest06 & forest07. The game plays pretty well up to that point. I like how it's hard to get the axe. I fixed the warps points to work with forest08 which is also new in this release. Also on forest07, the secret axe island had a shell on the warp point that was on ...

https://wizardfu.com/?p=1403

Try to make a map with another tileset using smoother graphics. The graphics for Quexlor look like they were originally rendered without anti-aliased edges and that makes them look kind of jagged. I created my own art for the tiles and it seems to scroll very smoothly for me. One thing to note: ...

https://wizardfu.com/?p=1448

Option 1: Make all your art hi-res, and in the game, you can scale to 0.5 to make all your characters half the size. Option 2: Use the same hi-res images of your character to make a lo-res sprite sheet by choosing 50% scale in Texture Packer or Zwoptex as your create the sprite sheet. In the game...

https://wizardfu.com/?p=1482

Make sure you don't have tiles from different tilesets (sprite sheets) on the same layer. Not sure what you mean by pink tiles, but you can move your layers up and down in the list to change which ones are on top of which. Also, if you are modifying a tileset from the kit, you might want to remov...

https://wizardfu.com/?p=1493

...Caverns05 has two tilesets on one layer so it crashes. Erase the tileset layers which is no longer needed and it works fine. Mountains 04 also had this problem. I fixed the levels and submitted them to Nat. The entire game should be pla...

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