Search Results for "forum topic ground lof png tileset" (19 / 31)

https://wizardfu.com/?p=1701

@Nat - I checked this version and had to set CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL to 1 Now I'll give it a test... :-) Update: Character selection is just awesome!!!!!!, I was confused at how to proceed, I think the "X" in the corner should be a "?" or something. Super quick memory test from Q ...

https://wizardfu.com/?p=1863

...Does anyone know the maximum number of tilemaps that can be used for levels? I see that in LOF that there are about 40 or more. I was thinking about a larger amount for a game....

https://wizardfu.com/?p=1909

...Stahlman, what do you think if I do a blog post about a Quexlor: LoF walkthrough, linking to your overall map and your walkthrough map?...

https://wizardfu.com/?p=1972

the items-lof is in the quexlor.m still having a hell of a time figuring out how to create and use a variable that different item objects can use. I'm sure it's a syntax thing but an example would be very helpful. Sofar have had no luck with local object variables that other objects can't 'see'...

https://wizardfu.com/?p=1977

Hey, sorry, havin trouble following all that right now... Let me describe how the switches work in Quexlor LoF: 1. Each Switch object has a counter variable which is initialized from the TMX level in the setProperties method: counter = [[props objectForKey:@"counter"] copy]; 2. Th...

Problem with Quexlor app https://wizardfu.com/?p=325

Hello: i working with the third chapter of the book. I created a map and I modified one of his maps with Tiled 0.6.0 (in spanish), and Quexlor app crashes on the simulator (option new game). Took in the XML code looks quite different in 0.6.0 Tiled. I donwload Qt 0.5.1 and i have the same p...

iPhone Background Transparency https://wizardfu.com/?p=418

...For some reason, the tileset I’m using (Trees2 in Art folder) has a transparent background in Tiled but on device/simulator it isn’t transparent. I checked the colours in the .tmx file to make sure it’s correct and it ...

Accessing individual tile properties. https://wizardfu.com/?p=448

I have looked on the internet and have not found what I need. Does anyone know how to access an individual tiles properties? I have a tileset and each tile in the set I add a property called value and each is given a different value depending on the tile. I cannot seem to find out how to get thi...

https://wizardfu.com/?p=847

CK. Great questions. :) 1. Regarding your artist. I highly recommend he or she goes through the level-building chapter of the book. Having him or her go through that process will help in so many ways that you, nor I, can possibly communicate. Importing characters into your game is easy, especia...

https://wizardfu.com/?p=849

Thanks Nat! That helps. Your answer to #2 helps me. I was doing a whack-a-mole like game and wanted to do multiple levels with different obstacles/objects that the enemies would be spawning from. I was finding it a pain and started to think a tileset/tilemap using something like Tiled would be so...

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