Search Results for "forum topic ground lof png tileset" (18 / 31)

3.2 Kit is Out! Cocos2D 0.99.5 Compatible https://wizardfu.com/?p=291

It's out! It's out! It's out! WHEW. You guys don't wanna know how much effort this was... Hope you like all the enhancements! Here's the blog post . So this officially starts phase 1 of our community project!! Check out the lof-example.tmx for a few examples of the new features. It's defin...

Development Releases! 3.3.x… https://wizardfu.com/?p=308

Hey everybody. Here's a better way for us to collaborate on the community project. We've started an optional, development-only zip download which includes all the latest, unstable Quexlor: LoF files. This way we can test out each other's code, levels, spritesheets, etc. on a more frequent basis. I ...

iPhone Game Kit 3.3.8 Dev Release. Teleport, bug fixes. https://wizardfu.com/?p=330

version 3.3.8 . [NEW] Added Teleport object (see lof-example.tmx) . [UPDATE] New touch-based attack throws magical axes (again) and also throws them exactly at enemies . [FIX] Fixed deer spritesheet to have dimensions <=1024 so game now runs on iPod Touch (thanks Leonard and Justin) . [FIX] ...

New User stuck at the intro level https://wizardfu.com/?p=368

Hello, Thanks in advance. I made my level with three separate layers, set collision to 1 on the second layer, and followed all the steps verbatim (did it three more times to be safe). The game keeps crashing when I build and run. It happens when I switched out the code: // start a game at level 1...

Quexlor game getting to VictoryMenuLayer https://wizardfu.com/?p=555

I am modifying the game kit for a game. I was considering what happens when there is a win. I remember at the end of Quexlor LOF that I got the Victory Menu telling bones and secrets but I can't see how the code gets there. The place I see that calls it is beatTheGame method but I can't find whe...

https://wizardfu.com/?p=1182

...I named mine forest01.tmx forest02.tmx I think including the name of the level (marshland, forest etc.) is better than level01-01 or something. If we decide it’s best to put lof-forest01.tmx I can change it....

https://wizardfu.com/?p=1260

Hmm, that's kind of like asking "I need to drive 2 miles, is a Dodge Viper worth the price"? You get to see how an almost complete (will be more than complete once LoF is done) game is created using the cocos2d engine via the source code and include with that a detailed book that describes almost...

https://wizardfu.com/?p=1430

Thanks Nat - just an FYI, the unzipped folder is named Quexlor-LoF, not iPhone Game Kit 3.3.10 :-) Edit: Working on mountains01 and I have a teleporter and I'm not sure this is the desired effect but when there are windstorms from the belching troll and you teleport, the windstorms also telepor...

https://wizardfu.com/?p=1613

Just re-packaged the 3.3.18 release. It now includes these fixes too: . [NEW] Tapping the screen on an enemy is much easier thanks to fuzziness . [FIX] Fixed credits screen on iPhone . [NEW] Chests now randomly emit a jackpot of bones! . [UPDATE] Enemies wake up a little nearer now . [UPDATE]...

https://wizardfu.com/?p=1614

...Get the latest dev release and open the lof-example.tmx in Tiled. Click on the objects layer, right click on the birds ambience object in the middle of the level. Note its properties. From there you can figure out how to implement it in your levels....<...

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