Search Results for "forum topic ground lof png tileset" (17 / 31)

https://wizardfu.com/?p=882

Since I generated my own character artwork, my character is always too far in the ground instead of walking on top of it. I've tried to expand my padding in Zwoptex and make all the sprite frames the same size ("un-trim" in Zwoptex for original art with transparency). I discovered setProperties i...

https://wizardfu.com/?p=1146

Here's a link to the online version of the community game design doc . Open up that document and there's a link to the signup form. It also contains overall maps of each area with pictures of where each of the major items and bosses are supposed to go. In that drawing there are black lines repre...

https://wizardfu.com/?p=1304

I downloaded your level and ran a test. The Assertation error says: The level file 'level1mod2.tmx' must exist in resources This means all you have to do is add level1mod2.tmx to your XCode project by opening the project and expanding the folder on the left called "levels", and drag the file in...

https://wizardfu.com/?p=1507

...I only loaded in the ground-square file. Bottom layer is grass and dirt, second layer is obstacles, and the third layer is objects. Obstacles has a value of 1. This is my first time working with tile sets, I am assuming that I can use anything from this...

https://wizardfu.com/?p=1672

Ah, perhaps... I was thinking about how you could accomplish this and here's a thought. You layout your tmx map as normal but then add a new grass layer on top of your ground layer. Then your grass sprites need to either be .5 high or maybe 1.5 high. I think it will look odd though... I can picture...

https://wizardfu.com/?p=1728

Hey Justin, Nice work, rounding the camera position (not map) to int only also "helped" in several threads on the cocos2d forums. Awhile back when I was working a lot on my own game I found this to be the most helpful (and you are right in that the problem is related to layers): Set all tiles in...

Reply To: Paralaxer: New 2d game. https://wizardfu.com/?p=2619

I changed all the fixes I put in back to original but kept my art. I then changed the jump rotation to zero and I figured out what was confusing me. If you have walked then the jump works. If you jump in the opposite direction of last jump without moving then you jump backwards. I will try the a...

Issue with large map? Lower portion all black. https://wizardfu.com/?p=2756

I've run across an issue with maps larger than 100x100 where the lower part of the map shows up all black. I can reproduce it the following way. 1. Open up level1.tmx in the Tiled editor. 2. Resize the map to 150x150 3. Select the ground layer and fill the new empty portion with dirt 4. R...

How warp zones work https://wizardfu.com/?p=270

I'm not exactly clear on how the warps remember where Q was coming from. You can enter a level from two different sides, and he always ends up at the correct side when the level loads. In the code it looks like you're saving the previous level name as a string and then seeing if the new level has...

Loading message https://wizardfu.com/?p=276

Two things about the loading message: CCLabelTTF vs CCLabelBMFont I don't understand bitmap font creation very well, so at least for now I changed loadingTxt in MainMenu to a CCLabelTTF. I set the message and add it to the screen. But now the game locks up because [loadingTxt release]; is in t...

Previous Page   Next Page