Today I tried to try my game on my device for the first time and have run into a problem. I'm perplexed as to why the game runs perfectly fine on the simulator, but crashes when trying to load the first level on the device. The error and stack trace are below: 2012-06-05 18:57:28.319 Quexlor...
Search Results for "forum topic ground lof png tileset" (16 / 31)
It depends on how you copy the resources to your app in the Copy Bundle Resources phase. But usually you are just copying it straight over. In that case, you need to include the file name extension, but not the entire path. For example, if your art file is "scorebg.png" then: CCSprite* box = CCSp...
...The player must appear on the gray square but appear on the left of the screen. I made a capture (but didn’t put the right link, sorry) Player expected on the blue, appear on the red place. http://www.phemka.com/share/isometric2.png http://www.phe...
I don't find the solution to add some sprite or particles, because it has always a black background where it must be transparent. like this : http://www.phemka.com/share/heart.png To attach a heart in place of the lifebar only in some occasion I add a method in RPGCharacter : -(void) showHeart...
Ok, I found a solution, adding a effect like it is used for the life bar : CCSpriteFrame* coeur = [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName:@"heart.png"]; if( coeur != nil ) { RPGEffectSprite* heart = [[RPGEffectSprite alloc] initWithSpriteFrameName:@"heart.png"...
Hi Nat, I may have jumped the gun when I said I got the Android version of Paralaxer to run. Although it did compile fine after removed the comment line from the make file, I cannot seem to get the game to run correctly on any device I try. When I launch the game, the music begins to play, yet...
On marshlands05, the bracer never appears because you get the stompring before that, on marshlands01. The way the game is now, the stompring has all the powers of the bracer, so it is as if you already got the bracer. These weapons should probably be switched or else there is no reward for going al...
Hey everybody! :) Today marks the end of Phase 2, so get your levels, code, and other stuff in as soon as you can. The next two weeks (until March 16th) is the polishing phase. We should theoretically be done with all Phase 1 and 2 stuff and be honing, polishing, and improving the overall gameplay....
Congratulations everybody! We are getting closer to finishing our game! :) Soon I will release an updated list of what's really left to do. Here's what's been improved in this release: . [NEW] Added boss2.caf, caverns1.caf, and caverns2.caf ambience (thanks Justin) . [UPDATE] Updated forest05.tm...
...yup just ground, trees, player layers...

