Yup. RGBA_8888 was the first suggestion. The 2nd is to try saving your png in 24-bit format instead of 8-bit. Let's see what happens there. If that don't work try searching the Cocos2D forums to see if others have had similar challenges. Might depend on the version of Cocos2D, the Simulator, the ...
Search Results for "forum topic ground lof png tileset" (15 / 31)
Yeah I know about starting to count from zero. Very common in programming of course. So I find it weird that when exporting frames from Flash to PNG files, it starts numbering them with 0001. There doesn't seem to be a way to change this. I will just have to shift my drawings in Flash (I just hap...
...great i moved trees.png and objects.png there too and it worked thanks for setting things up greg...
I think the fix for the random crash introduced some new errors. Forest01 and forest02.tmx do not load because there is a problem with experience and jumping fish. *** Assertion failure in -[Experience getLevel], /Users/justin.stahlman/Desktop/Dropbox/Programming/iOS4/iPhone Game Kit 3.3.5/Quex...
My bad. The .tps is included in the Quexlor/art directory but what it points to is not. It points to a directory full of individual .png files for all the items. I will remove the .tps so this confusion doesn't happen again. Let me know what you want added / removed and I will get the main .plist...
All this assumes you've added TextBoxLayer.h and TextBoxLayer.m to your code, and "arial16.fnt" and "arial16.png" as resources from the demo code at the website I posted originally... Screenshot - I just walked into the tutorial object area on the map - the game is completely playable while this...
...Just used a PNG from the Cocos2d sample TileMaps directory, tmw_desert_spacing.png Used the incorrect 64×64 sizing, oops, however the level loads just fine. Perhaps my sample PNGs in the package, are corrupted som...
Hmmm perhaps whoever told you that should look at the 8 direction sprite images.... Open "barbarian-king-attack-e0004.png" and "barbarian-king-attack-w0004.png", now "flip horizontal" the east image. How does it compare to the west image? All of sudden the king is now left handed? :-) Yes, when...
Hey gholmes. Sorry for the frustrations. You're characters do need all the directions to run without crashing. If you need more room on a spritesheet, try splitting the sheet into two different ones, like quexlor.png and quexlor-die.png. If you still want to delete a few frames, then try deleting a...
Rachel - try this: remove the trees.png from TileD and then add it back in again but take notice of the MARGIN settings. They must match your sprite sheet which is almost always zero (0). I believe the DEFAULTS for TileD are not zero (either 1 or 2). This would cause your trees.png to not be the cor...

